(2020). Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm.
Chicago Style (17th ed.) CitationPath Planning for Non-Playable Characters in Arcade Video Games Using the Wavefront Algorithm. 2020.
MLA (8th ed.) CitationPath Planning for Non-Playable Characters in Arcade Video Games Using the Wavefront Algorithm. 2020.
Warning: These citations may not always be 100% accurate.