Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm

Search and planning is a common Artificial Intelligence task on videogames development. This exercise covers the design of Non-player character (NPC) behavior, content generation, and narrative's construction. This work focus on NPC behavior, specifically on path planning. This paper presents a...

Full description

Autores:
Ortega Vargas, Álvaro José
Serrano, Jairo E.C.
Castellanos Acuña, Leonardo
Martínez-Santos, Juan Carlos
Tipo de recurso:
Fecha de publicación:
2020
Institución:
Universidad Tecnológica de Bolívar
Repositorio:
Repositorio Institucional UTB
Idioma:
eng
OAI Identifier:
oai:repositorio.utb.edu.co:20.500.12585/10003
Acceso en línea:
https://hdl.handle.net/20.500.12585/10003
https://ieeexplore.ieee.org/document/9256835
Palabra clave:
NPC behavior
Game Development
Unity3D
Artificial Intelligence
Path Planning
LEMB
Rights
closedAccess
License
http://purl.org/coar/access_right/c_14cb