Path Planning for Non-Playable Characters in Arcade Video Games using the Wavefront Algorithm
Search and planning is a common Artificial Intelligence task on videogames development. This exercise covers the design of Non-player character (NPC) behavior, content generation, and narrative's construction. This work focus on NPC behavior, specifically on path planning. This paper presents a...
- Autores:
-
Ortega Vargas, Álvaro José
Serrano, Jairo E.C.
Castellanos Acuña, Leonardo
Martínez-Santos, Juan Carlos
- Tipo de recurso:
- Fecha de publicación:
- 2020
- Institución:
- Universidad Tecnológica de Bolívar
- Repositorio:
- Repositorio Institucional UTB
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.utb.edu.co:20.500.12585/10003
- Acceso en línea:
- https://hdl.handle.net/20.500.12585/10003
https://ieeexplore.ieee.org/document/9256835
- Palabra clave:
- NPC behavior
Game Development
Unity3D
Artificial Intelligence
Path Planning
LEMB
- Rights
- closedAccess
- License
- http://purl.org/coar/access_right/c_14cb