Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real

Let us begin with something that might sound far-fetched: the children’s book King Nutcracker and Poor Reinhold, by Heinrich Hoffmann.2 In this story, a poor, sick boy is visited by an angel on Christmas Eve. The angel leads the boy away from his home, into a room with a small box full of wooden bui...

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Autores:
Tipo de recurso:
Book
Fecha de publicación:
2009
Institución:
Universidad de Bogotá Jorge Tadeo Lozano
Repositorio:
Expeditio: repositorio UTadeo
Idioma:
ger
OAI Identifier:
oai:expeditiorepositorio.utadeo.edu.co:20.500.12010/17401
Acceso en línea:
https://doi.org/10.14361/9783839448021
http://hdl.handle.net/20.500.12010/17401
Palabra clave:
Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real
Arquitectura de software
Realidad virtual
Simulación por computadores
Rights
License
Abierto (Texto Completo)
Description
Summary:Let us begin with something that might sound far-fetched: the children’s book King Nutcracker and Poor Reinhold, by Heinrich Hoffmann.2 In this story, a poor, sick boy is visited by an angel on Christmas Eve. The angel leads the boy away from his home, into a room with a small box full of wooden building blocks. Reinhold takes the blocks out of the box; after stacking them with the church in the center of his city, the blocks began to grow until they surrounded him—toy buildings that became “real.” In this fantastic city, Reinhold encounters a series of strange and unusual inhabitants, including a king who introduces the boy to his subjects.