Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real

Let us begin with something that might sound far-fetched: the children’s book King Nutcracker and Poor Reinhold, by Heinrich Hoffmann.2 In this story, a poor, sick boy is visited by an angel on Christmas Eve. The angel leads the boy away from his home, into a room with a small box full of wooden bui...

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Autores:
Tipo de recurso:
Book
Fecha de publicación:
2009
Institución:
Universidad de Bogotá Jorge Tadeo Lozano
Repositorio:
Expeditio: repositorio UTadeo
Idioma:
ger
OAI Identifier:
oai:expeditiorepositorio.utadeo.edu.co:20.500.12010/17401
Acceso en línea:
https://doi.org/10.14361/9783839448021
http://hdl.handle.net/20.500.12010/17401
Palabra clave:
Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real
Arquitectura de software
Realidad virtual
Simulación por computadores
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