World of Warcraft : an autoethnography of an English language learner's foreign language acquisition through gaming

Playing a digital video game, or gaming, has become a relevant topic in second and foreign language acquisition (SLA) because it represents an appealing way of acquiring knowledge and skills in relation to it. Different research methodologies have been used to investigate how language learners can l...

Full description

Autores:
Pulido Lopez, Alejandro
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2024
Institución:
Universidad del Valle
Repositorio:
Repositorio Digital Univalle
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.univalle.edu.co:10893/31591
Acceso en línea:
https://hdl.handle.net/10893/31591
Palabra clave:
Autoetnografía
Adquisición de una segunda lengua
Identidad
Motivación
World of Warcraft
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/