World of Warcraft : an autoethnography of an English language learner's foreign language acquisition through gaming
Playing a digital video game, or gaming, has become a relevant topic in second and foreign language acquisition (SLA) because it represents an appealing way of acquiring knowledge and skills in relation to it. Different research methodologies have been used to investigate how language learners can l...
- Autores:
-
Pulido Lopez, Alejandro
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2024
- Institución:
- Universidad del Valle
- Repositorio:
- Repositorio Digital Univalle
- Idioma:
- eng
- OAI Identifier:
- oai:bibliotecadigital.univalle.edu.co:10893/31591
- Acceso en línea:
- https://hdl.handle.net/10893/31591
- Palabra clave:
- Autoetnografía
Adquisición de una segunda lengua
Identidad
Motivación
World of Warcraft
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/