Programmable shader analysis and development for global illumination radiosity rendering

Global illumination algorithms are the pinnacle of computer graphics. The introduction of DirectX 9 in 2002 and its programmable shaders have brought unprecedented flexibility and power to computer graphics programmers by allowing them to write programs that alter the standard behavior of a real tim...

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Autores:
Rodríguez López, Oscar Mauricio
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2006
Institución:
Universidad de los Andes
Repositorio:
Séneca: repositorio Uniandes
Idioma:
eng
OAI Identifier:
oai:repositorio.uniandes.edu.co:1992/22873
Acceso en línea:
http://hdl.handle.net/1992/22873
Palabra clave:
Sistemas de representación tridimensional
Luz
C++ (Lenguaje de programación de computadores)
Ingeniería
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
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dc.title.es_CO.fl_str_mv Programmable shader analysis and development for global illumination radiosity rendering
title Programmable shader analysis and development for global illumination radiosity rendering
spellingShingle Programmable shader analysis and development for global illumination radiosity rendering
Sistemas de representación tridimensional
Luz
C++ (Lenguaje de programación de computadores)
Ingeniería
title_short Programmable shader analysis and development for global illumination radiosity rendering
title_full Programmable shader analysis and development for global illumination radiosity rendering
title_fullStr Programmable shader analysis and development for global illumination radiosity rendering
title_full_unstemmed Programmable shader analysis and development for global illumination radiosity rendering
title_sort Programmable shader analysis and development for global illumination radiosity rendering
dc.creator.fl_str_mv Rodríguez López, Oscar Mauricio
dc.contributor.advisor.none.fl_str_mv Rosa Rosero, Mario Fernando de la
dc.contributor.author.none.fl_str_mv Rodríguez López, Oscar Mauricio
dc.subject.keyword.es_CO.fl_str_mv Sistemas de representación tridimensional
Luz
C++ (Lenguaje de programación de computadores)
topic Sistemas de representación tridimensional
Luz
C++ (Lenguaje de programación de computadores)
Ingeniería
dc.subject.themes.none.fl_str_mv Ingeniería
description Global illumination algorithms are the pinnacle of computer graphics. The introduction of DirectX 9 in 2002 and its programmable shaders have brought unprecedented flexibility and power to computer graphics programmers by allowing them to write programs that alter the standard behavior of a real time computer graphics pipeline with no performance penalties. In this work, a widely known global illumination algorithm called Radiosity is comprehensively analyzed, and a program that implements it using programmable shaders is developed. All details concerning the development of this program are taken into consideration, and most problems such an endeavor is likely to encounter are thoroughly analyzed. The program is then tested to measure its performance in order to determine the benefits of programmable shaders inclusion into global illumination renderers. The results obtained in this work provide important benchmarks for future developments in this area.
publishDate 2006
dc.date.issued.none.fl_str_mv 2006
dc.date.accessioned.none.fl_str_mv 2018-09-28T23:32:40Z
dc.date.available.none.fl_str_mv 2018-09-28T23:32:40Z
dc.type.spa.fl_str_mv Trabajo de grado - Pregrado
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dc.publisher.es_CO.fl_str_mv Universidad de los Andes
dc.publisher.program.es_CO.fl_str_mv Ingeniería de Sistemas y Computación
dc.publisher.faculty.es_CO.fl_str_mv Facultad de Ingeniería
dc.publisher.department.es_CO.fl_str_mv Departamento de Ingeniería de Sistemas y Computación
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reponame:Repositorio Institucional Séneca
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