Programmable shader analysis and development for global illumination radiosity rendering
Global illumination algorithms are the pinnacle of computer graphics. The introduction of DirectX 9 in 2002 and its programmable shaders have brought unprecedented flexibility and power to computer graphics programmers by allowing them to write programs that alter the standard behavior of a real tim...
- Autores:
-
Rodríguez López, Oscar Mauricio
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2006
- Institución:
- Universidad de los Andes
- Repositorio:
- Séneca: repositorio Uniandes
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.uniandes.edu.co:1992/22873
- Acceso en línea:
- http://hdl.handle.net/1992/22873
- Palabra clave:
- Sistemas de representación tridimensional
Luz
C++ (Lenguaje de programación de computadores)
Ingeniería
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/4.0/
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Al consultar y hacer uso de este recurso, está aceptando las condiciones de uso establecidas por los autores.http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Rosa Rosero, Mario Fernando de la9e6bf56c-0653-4756-9d7b-f3fbee49528a600Rodríguez López, Oscar Mauricio239c3f0e-3bf9-4705-8968-f609c1bfec2c5002018-09-28T23:32:40Z2018-09-28T23:32:40Z2006http://hdl.handle.net/1992/22873u271913.pdfinstname:Universidad de los Andesreponame:Repositorio Institucional Sénecarepourl:https://repositorio.uniandes.edu.co/Global illumination algorithms are the pinnacle of computer graphics. The introduction of DirectX 9 in 2002 and its programmable shaders have brought unprecedented flexibility and power to computer graphics programmers by allowing them to write programs that alter the standard behavior of a real time computer graphics pipeline with no performance penalties. In this work, a widely known global illumination algorithm called Radiosity is comprehensively analyzed, and a program that implements it using programmable shaders is developed. All details concerning the development of this program are taken into consideration, and most problems such an endeavor is likely to encounter are thoroughly analyzed. The program is then tested to measure its performance in order to determine the benefits of programmable shaders inclusion into global illumination renderers. The results obtained in this work provide important benchmarks for future developments in this area.Ingeniero de Sistemas y ComputaciónPregrado88 hojasapplication/pdfengUniversidad de los AndesIngeniería de Sistemas y ComputaciónFacultad de IngenieríaDepartamento de Ingeniería de Sistemas y Computacióninstname:Universidad de los Andesreponame:Repositorio Institucional SénecaProgrammable shader analysis and development for global illumination radiosity renderingTrabajo de grado - Pregradoinfo:eu-repo/semantics/bachelorThesishttp://purl.org/coar/resource_type/c_7a1fhttp://purl.org/coar/version/c_970fb48d4fbd8a85Texthttp://purl.org/redcol/resource_type/TPSistemas de representación tridimensionalLuzC++ (Lenguaje de programación de computadores)IngenieríaPublicationORIGINALu271913.pdfapplication/pdf850048https://repositorio.uniandes.edu.co/bitstreams/608fb187-567b-467d-a05c-2795901b2075/downloaddf759f2aa7458895c0f3ac4d2ab4f719MD51THUMBNAILu271913.pdf.jpgu271913.pdf.jpgIM Thumbnailimage/jpeg2716https://repositorio.uniandes.edu.co/bitstreams/0e820545-7707-45ec-af19-9281201f64c8/downloada55b73b2f55c31cdf582ed30b88d50b1MD53TEXTu271913.pdf.txtu271913.pdf.txtExtracted texttext/plain100725https://repositorio.uniandes.edu.co/bitstreams/e9bb2281-5609-4d32-b1fa-cae3630c3b54/download03be0d90ddcc445bfab0fc21f3bf999dMD541992/22873oai:repositorio.uniandes.edu.co:1992/228732023-10-11 03:12:08.434http://creativecommons.org/licenses/by-nc-nd/4.0/open.accesshttps://repositorio.uniandes.edu.coRepositorio institucional Sénecaadminrepositorio@uniandes.edu.co |
dc.title.es_CO.fl_str_mv |
Programmable shader analysis and development for global illumination radiosity rendering |
title |
Programmable shader analysis and development for global illumination radiosity rendering |
spellingShingle |
Programmable shader analysis and development for global illumination radiosity rendering Sistemas de representación tridimensional Luz C++ (Lenguaje de programación de computadores) Ingeniería |
title_short |
Programmable shader analysis and development for global illumination radiosity rendering |
title_full |
Programmable shader analysis and development for global illumination radiosity rendering |
title_fullStr |
Programmable shader analysis and development for global illumination radiosity rendering |
title_full_unstemmed |
Programmable shader analysis and development for global illumination radiosity rendering |
title_sort |
Programmable shader analysis and development for global illumination radiosity rendering |
dc.creator.fl_str_mv |
Rodríguez López, Oscar Mauricio |
dc.contributor.advisor.none.fl_str_mv |
Rosa Rosero, Mario Fernando de la |
dc.contributor.author.none.fl_str_mv |
Rodríguez López, Oscar Mauricio |
dc.subject.keyword.es_CO.fl_str_mv |
Sistemas de representación tridimensional Luz C++ (Lenguaje de programación de computadores) |
topic |
Sistemas de representación tridimensional Luz C++ (Lenguaje de programación de computadores) Ingeniería |
dc.subject.themes.none.fl_str_mv |
Ingeniería |
description |
Global illumination algorithms are the pinnacle of computer graphics. The introduction of DirectX 9 in 2002 and its programmable shaders have brought unprecedented flexibility and power to computer graphics programmers by allowing them to write programs that alter the standard behavior of a real time computer graphics pipeline with no performance penalties. In this work, a widely known global illumination algorithm called Radiosity is comprehensively analyzed, and a program that implements it using programmable shaders is developed. All details concerning the development of this program are taken into consideration, and most problems such an endeavor is likely to encounter are thoroughly analyzed. The program is then tested to measure its performance in order to determine the benefits of programmable shaders inclusion into global illumination renderers. The results obtained in this work provide important benchmarks for future developments in this area. |
publishDate |
2006 |
dc.date.issued.none.fl_str_mv |
2006 |
dc.date.accessioned.none.fl_str_mv |
2018-09-28T23:32:40Z |
dc.date.available.none.fl_str_mv |
2018-09-28T23:32:40Z |
dc.type.spa.fl_str_mv |
Trabajo de grado - Pregrado |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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info:eu-repo/semantics/bachelorThesis |
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http://purl.org/coar/resource_type/c_7a1f |
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Text |
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http://purl.org/redcol/resource_type/TP |
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http://purl.org/coar/resource_type/c_7a1f |
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http://hdl.handle.net/1992/22873 |
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u271913.pdf |
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http://hdl.handle.net/1992/22873 |
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u271913.pdf instname:Universidad de los Andes reponame:Repositorio Institucional Séneca repourl:https://repositorio.uniandes.edu.co/ |
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eng |
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eng |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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88 hojas |
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application/pdf |
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Universidad de los Andes |
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Ingeniería de Sistemas y Computación |
dc.publisher.faculty.es_CO.fl_str_mv |
Facultad de Ingeniería |
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Departamento de Ingeniería de Sistemas y Computación |
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