Emotion-gamified tools for blended and online courses

This document presents a proposal for using gamification in blended and online courses, including elements different from behavioral ones. These elements consider topics such as online courses, massive open online courses (MOOC), emotions, affective models and gamification, and show how some authors...

Full description

Autores:
Calle Archila, Carlos Ricardo
Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de los Andes
Repositorio:
Séneca: repositorio Uniandes
Idioma:
eng
OAI Identifier:
oai:repositorio.uniandes.edu.co:1992/13569
Acceso en línea:
http://hdl.handle.net/1992/13569
Palabra clave:
Software de aplicación - Diseño - Investigaciones
Gamificación - Investigaciones
Tecnología educativa - Investigaciones
Enseñanza con ayuda de computadores - Investigaciones
Ingeniería
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:This document presents a proposal for using gamification in blended and online courses, including elements different from behavioral ones. These elements consider topics such as online courses, massive open online courses (MOOC), emotions, affective models and gamification, and show how some authors integrate these topics. The goal of this work is to define a system capable to include a user affective model, gamification and emotions elements and a rule based software to setup the use of these elements in a learning environment.