Deep learning game agents in Bomberland: A comparative analysis
Bomberland is a modified clone of the popular arcade game Bomberman developed for an AI Agent Competition, adding a layer of cooperation using teams. This project aims to highlight how popular Deep Learning algorithms for game agents, Deep Q Learning and NEAT, perform against added complexity throug...
- Autores:
-
Campo Cotes, Santiago Rafael
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2025
- Institución:
- Universidad de los Andes
- Repositorio:
- Séneca: repositorio Uniandes
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.uniandes.edu.co:1992/75569
- Acceso en línea:
- https://hdl.handle.net/1992/75569
- Palabra clave:
- Artificial Intelligence
Game Agents
NEAT
Machine Learning
Ingeniería
- Rights
- openAccess
- License
- Attribution 4.0 International