A design process for balanced educational video games with collaborative activities
The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, we present a process for the incremental design of educational video games...
- Autores:
-
Padilla-Zea, Natalia
Medina-Medina, Nuria
Gutiérrez-Vela, Francisco L.
López-Arcos, José R.
Paderewski, Patricia
González-González, Carina S.
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2015
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/60665
- Acceso en línea:
- https://repositorio.unal.edu.co/handle/unal/60665
http://bdigital.unal.edu.co/58997/
- Palabra clave:
- 62 Ingeniería y operaciones afines / Engineering
Digital Game-Based Learning
Methodologies
Educational Video Games Design
Computer-Supported Collaborative Learning.
- Rights
- openAccess
- License
- Atribución-NoComercial 4.0 Internacional
Summary: | The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, we present a process for the incremental design of educational video games with collaborative activities based on Software Engineering principles. This process intends to make the specification and design of educational and recreational contents easier, and also ensures a balance between educational and playful components. To support this methodology, we present a pilot authoring tool that implements our design process. |
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