Model of a game-based virtual learning environment to support training processes in organizations

This thesis presents the definition of a model for the design of virtual learning environments based on games that allow supporting training processes in organizations. For doing so, it starts with a systematic review of literature in order to identify trends in terms of models, approaches, methods,...

Full description

Autores:
Hernández Sánchez, Mateo
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/66418
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/66418
http://bdigital.unal.edu.co/67445/
Palabra clave:
62 Ingeniería y operaciones afines / Engineering
Games-based learning
Virtual learning environment
Training
Aprendizaje basado en juegos
Entorno virtual de aprendizaje
Organizational training
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
id UNACIONAL2_8684833d1f859ba1bcf7c56b389310c4
oai_identifier_str oai:repositorio.unal.edu.co:unal/66418
network_acronym_str UNACIONAL2
network_name_str Universidad Nacional de Colombia
repository_id_str
dc.title.spa.fl_str_mv Model of a game-based virtual learning environment to support training processes in organizations
title Model of a game-based virtual learning environment to support training processes in organizations
spellingShingle Model of a game-based virtual learning environment to support training processes in organizations
62 Ingeniería y operaciones afines / Engineering
Games-based learning
Virtual learning environment
Training
Aprendizaje basado en juegos
Entorno virtual de aprendizaje
Organizational training
title_short Model of a game-based virtual learning environment to support training processes in organizations
title_full Model of a game-based virtual learning environment to support training processes in organizations
title_fullStr Model of a game-based virtual learning environment to support training processes in organizations
title_full_unstemmed Model of a game-based virtual learning environment to support training processes in organizations
title_sort Model of a game-based virtual learning environment to support training processes in organizations
dc.creator.fl_str_mv Hernández Sánchez, Mateo
dc.contributor.author.spa.fl_str_mv Hernández Sánchez, Mateo
dc.contributor.spa.fl_str_mv Moreno Cadavid, Julian
dc.subject.ddc.spa.fl_str_mv 62 Ingeniería y operaciones afines / Engineering
topic 62 Ingeniería y operaciones afines / Engineering
Games-based learning
Virtual learning environment
Training
Aprendizaje basado en juegos
Entorno virtual de aprendizaje
Organizational training
dc.subject.proposal.spa.fl_str_mv Games-based learning
Virtual learning environment
Training
Aprendizaje basado en juegos
Entorno virtual de aprendizaje
Organizational training
description This thesis presents the definition of a model for the design of virtual learning environments based on games that allow supporting training processes in organizations. For doing so, it starts with a systematic review of literature in order to identify trends in terms of models, approaches, methods, tools, etc., which seek to contribute to the solution of the problems raised in organizational training issues using virtual environments and learning based on games. After this review, a conceptual framework is presented where these two approaches are defined in detail: game-based learning on the one hand, and virtual learning environments on the other. Once defined, the proposed model is presented, specifying its elements and relationships. Finally, the implementation and validation of the model is presented through two real cases, both within a well-known financial entity. In the first case, training is carried out in SCRUM, an agile software development framework, and in the second in SARLAFT (Risk Management System for Money Laundering and Terrorism Financing). Both trainings were later evaluated through surveys, which allow to demonstrate the positive results of the use of the proposed model.
publishDate 2018
dc.date.issued.spa.fl_str_mv 2018-09-19
dc.date.accessioned.spa.fl_str_mv 2019-07-03T02:05:24Z
dc.date.available.spa.fl_str_mv 2019-07-03T02:05:24Z
dc.type.spa.fl_str_mv Trabajo de grado - Maestría
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/masterThesis
dc.type.version.spa.fl_str_mv info:eu-repo/semantics/acceptedVersion
dc.type.content.spa.fl_str_mv Text
dc.type.redcol.spa.fl_str_mv http://purl.org/redcol/resource_type/TM
status_str acceptedVersion
dc.identifier.uri.none.fl_str_mv https://repositorio.unal.edu.co/handle/unal/66418
dc.identifier.eprints.spa.fl_str_mv http://bdigital.unal.edu.co/67445/
url https://repositorio.unal.edu.co/handle/unal/66418
http://bdigital.unal.edu.co/67445/
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.ispartof.spa.fl_str_mv Universidad Nacional de Colombia Sede Medellín Facultad de Minas Escuela de Sistemas
Escuela de Sistemas
dc.relation.references.spa.fl_str_mv Hernández Sánchez, Mateo (2018) Model of a game-based virtual learning environment to support training processes in organizations. Maestría thesis, Universidad Nacional de Colombia - Sede Medellín.
dc.rights.spa.fl_str_mv Derechos reservados - Universidad Nacional de Colombia
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.license.spa.fl_str_mv Atribución-NoComercial 4.0 Internacional
dc.rights.uri.spa.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución-NoComercial 4.0 Internacional
Derechos reservados - Universidad Nacional de Colombia
http://creativecommons.org/licenses/by-nc/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.mimetype.spa.fl_str_mv application/pdf
institution Universidad Nacional de Colombia
bitstream.url.fl_str_mv https://repositorio.unal.edu.co/bitstream/unal/66418/1/1036642176.2018.pdf
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repository.mail.fl_str_mv repositorio_nal@unal.edu.co
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spelling Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Moreno Cadavid, JulianHernández Sánchez, Mateoda0daf81-a49f-432a-b5a8-8ec70de3fd553002019-07-03T02:05:24Z2019-07-03T02:05:24Z2018-09-19https://repositorio.unal.edu.co/handle/unal/66418http://bdigital.unal.edu.co/67445/This thesis presents the definition of a model for the design of virtual learning environments based on games that allow supporting training processes in organizations. For doing so, it starts with a systematic review of literature in order to identify trends in terms of models, approaches, methods, tools, etc., which seek to contribute to the solution of the problems raised in organizational training issues using virtual environments and learning based on games. After this review, a conceptual framework is presented where these two approaches are defined in detail: game-based learning on the one hand, and virtual learning environments on the other. Once defined, the proposed model is presented, specifying its elements and relationships. Finally, the implementation and validation of the model is presented through two real cases, both within a well-known financial entity. In the first case, training is carried out in SCRUM, an agile software development framework, and in the second in SARLAFT (Risk Management System for Money Laundering and Terrorism Financing). Both trainings were later evaluated through surveys, which allow to demonstrate the positive results of the use of the proposed model.Abstract: Esta tesis presenta la definición de un modelo para el diseño de entornos virtuales de aprendizaje basados en juegos que permitan apoyar procesos de capacitación en las organizaciones. Para ello, se parte de una revisión sistemática de literatura con el fin de identificar las tendencias en cuanto a modelos, aproximaciones, métodos, herramientas, etc., que buscan aportar a la solución de la problemática planteada en temas de capacitación organizacional utilizando entornos virtuales y aprendizaje basado en juegos. Luego de dicha revisión, se presenta un marco conceptual en donde se definen en detalle esas dos aproximaciones: el aprendizaje basado en juegos por un lado, y los entornos virtuales de aprendizaje, por otro. Una vez definidos, se presenta el modelo propuesto, especificando sus elementos y relaciones. Por último, se presenta la implementación y validación del modelo mediante dos casos reales, ambos dentro de una entidad financiera reconocida en el país. En el primer caso se lleva a cabo una capacitación en SCRUM, marco de desarrollo de software ágil, y en el segundo en SARLAFT (Sistema de Administración del Riesgo de Lavado de Activos y Financiación del Terrorismo). Ambas capacitaciones fueron posteriormente evaluadas a través de encuestas, las cuales permiten evidenciar los resultados positivos del uso del modelo propuesto.Maestríaapplication/pdfspaUniversidad Nacional de Colombia Sede Medellín Facultad de Minas Escuela de SistemasEscuela de SistemasHernández Sánchez, Mateo (2018) Model of a game-based virtual learning environment to support training processes in organizations. Maestría thesis, Universidad Nacional de Colombia - Sede Medellín.62 Ingeniería y operaciones afines / EngineeringGames-based learningVirtual learning environmentTrainingAprendizaje basado en juegosEntorno virtual de aprendizajeOrganizational trainingModel of a game-based virtual learning environment to support training processes in organizationsTrabajo de grado - Maestríainfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/acceptedVersionTexthttp://purl.org/redcol/resource_type/TMORIGINAL1036642176.2018.pdfTesis de Maestría en Ingeniería - Sistemas Energéticosapplication/pdf2032167https://repositorio.unal.edu.co/bitstream/unal/66418/1/1036642176.2018.pdf7062b2bd75cfda50999b7fd955fdfea2MD51THUMBNAIL1036642176.2018.pdf.jpg1036642176.2018.pdf.jpgGenerated Thumbnailimage/jpeg4808https://repositorio.unal.edu.co/bitstream/unal/66418/2/1036642176.2018.pdf.jpgf0056bd80e496c4efcd3968a40b746d6MD52unal/66418oai:repositorio.unal.edu.co:unal/664182024-05-16 23:09:19.504Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co