Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. The...
- Autores:
-
Cedeño Montaña, Ricardo
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2010
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/7989
- Palabra clave:
- 0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
- Rights
- openAccess
- License
- Atribución-NoComercial 4.0 Internacional
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Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Cedeño Montaña, Ricardoce46cd74-20ac-4639-a16b-6de45651bc6a300Congreso de la Sociedad Iberoamericana de Gráfica Digital2019-06-24T16:59:21Z2019-06-24T16:59:21Z2010ISBN: 9789586955652https://repositorio.unal.edu.co/handle/unal/7989http://bdigital.unal.edu.co/4469/The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.application/pdfspaUniversidad de los AndesUniversidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño IndustrialEscuela de Diseño IndustrialCedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá.0 Generalidades / Computer science, information and general works77 Fotografía y fotografias / Photography and computer art79 Artes recreativas y de la actuación / Sports, games and entertainmentmachinima, videogames, hybrid, real-time, do-it-yourself (DIY).Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from VideogamesDocumento de Conferenciainfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_c94fhttp://purl.org/coar/version/c_970fb48d4fbd8a85TextORIGINALMachinima_at_sigradi_2010.pdfapplication/pdf1516908https://repositorio.unal.edu.co/bitstream/unal/7989/1/Machinima_at_sigradi_2010.pdff0299b62d7e4a69da5e7bdf3af2799feMD51THUMBNAILMachinima_at_sigradi_2010.pdf.jpgMachinima_at_sigradi_2010.pdf.jpgGenerated Thumbnailimage/jpeg6326https://repositorio.unal.edu.co/bitstream/unal/7989/2/Machinima_at_sigradi_2010.pdf.jpgc8af5602eeb78fa1fd5c0ead790341c5MD52unal/7989oai:repositorio.unal.edu.co:unal/79892023-08-30 23:04:05.692Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co |
dc.title.spa.fl_str_mv |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
title |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
spellingShingle |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames 0 Generalidades / Computer science, information and general works 77 Fotografía y fotografias / Photography and computer art 79 Artes recreativas y de la actuación / Sports, games and entertainment machinima, videogames, hybrid, real-time, do-it-yourself (DIY). |
title_short |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
title_full |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
title_fullStr |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
title_full_unstemmed |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
title_sort |
Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames |
dc.creator.fl_str_mv |
Cedeño Montaña, Ricardo |
dc.contributor.author.spa.fl_str_mv |
Cedeño Montaña, Ricardo |
dc.contributor.conferencename.spa.fl_str_mv |
Congreso de la Sociedad Iberoamericana de Gráfica Digital |
dc.subject.ddc.spa.fl_str_mv |
0 Generalidades / Computer science, information and general works 77 Fotografía y fotografias / Photography and computer art 79 Artes recreativas y de la actuación / Sports, games and entertainment |
topic |
0 Generalidades / Computer science, information and general works 77 Fotografía y fotografias / Photography and computer art 79 Artes recreativas y de la actuación / Sports, games and entertainment machinima, videogames, hybrid, real-time, do-it-yourself (DIY). |
dc.subject.proposal.spa.fl_str_mv |
machinima, videogames, hybrid, real-time, do-it-yourself (DIY). |
description |
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture. |
publishDate |
2010 |
dc.date.issued.spa.fl_str_mv |
2010 |
dc.date.accessioned.spa.fl_str_mv |
2019-06-24T16:59:21Z |
dc.date.available.spa.fl_str_mv |
2019-06-24T16:59:21Z |
dc.type.spa.fl_str_mv |
Documento de Conferencia |
dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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http://purl.org/coar/resource_type/c_c94f |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.content.spa.fl_str_mv |
Text |
format |
http://purl.org/coar/resource_type/c_c94f |
status_str |
publishedVersion |
dc.identifier.isbn.spa.fl_str_mv |
ISBN: 9789586955652 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.unal.edu.co/handle/unal/7989 |
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http://bdigital.unal.edu.co/4469/ |
identifier_str_mv |
ISBN: 9789586955652 |
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https://repositorio.unal.edu.co/handle/unal/7989 http://bdigital.unal.edu.co/4469/ |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.ispartof.spa.fl_str_mv |
Universidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño Industrial Escuela de Diseño Industrial |
dc.relation.references.spa.fl_str_mv |
Cedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá. |
dc.rights.spa.fl_str_mv |
Derechos reservados - Universidad Nacional de Colombia |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.license.spa.fl_str_mv |
Atribución-NoComercial 4.0 Internacional |
dc.rights.uri.spa.fl_str_mv |
http://creativecommons.org/licenses/by-nc/4.0/ |
dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
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Atribución-NoComercial 4.0 Internacional Derechos reservados - Universidad Nacional de Colombia http://creativecommons.org/licenses/by-nc/4.0/ http://purl.org/coar/access_right/c_abf2 |
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openAccess |
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Universidad de los Andes |
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Universidad Nacional de Colombia |
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