Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames

The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. The...

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Autores:
Cedeño Montaña, Ricardo
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2010
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/7989
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/7989
http://bdigital.unal.edu.co/4469/
Palabra clave:
0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional
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oai_identifier_str oai:repositorio.unal.edu.co:unal/7989
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spelling Atribución-NoComercial 4.0 InternacionalDerechos reservados - Universidad Nacional de Colombiahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Cedeño Montaña, Ricardoce46cd74-20ac-4639-a16b-6de45651bc6a300Congreso de la Sociedad Iberoamericana de Gráfica Digital2019-06-24T16:59:21Z2019-06-24T16:59:21Z2010ISBN: 9789586955652https://repositorio.unal.edu.co/handle/unal/7989http://bdigital.unal.edu.co/4469/The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.application/pdfspaUniversidad de los AndesUniversidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño IndustrialEscuela de Diseño IndustrialCedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá.0 Generalidades / Computer science, information and general works77 Fotografía y fotografias / Photography and computer art79 Artes recreativas y de la actuación / Sports, games and entertainmentmachinima, videogames, hybrid, real-time, do-it-yourself (DIY).Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from VideogamesDocumento de Conferenciainfo:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_c94fhttp://purl.org/coar/version/c_970fb48d4fbd8a85TextORIGINALMachinima_at_sigradi_2010.pdfapplication/pdf1516908https://repositorio.unal.edu.co/bitstream/unal/7989/1/Machinima_at_sigradi_2010.pdff0299b62d7e4a69da5e7bdf3af2799feMD51THUMBNAILMachinima_at_sigradi_2010.pdf.jpgMachinima_at_sigradi_2010.pdf.jpgGenerated Thumbnailimage/jpeg6326https://repositorio.unal.edu.co/bitstream/unal/7989/2/Machinima_at_sigradi_2010.pdf.jpgc8af5602eeb78fa1fd5c0ead790341c5MD52unal/7989oai:repositorio.unal.edu.co:unal/79892023-08-30 23:04:05.692Repositorio Institucional Universidad Nacional de Colombiarepositorio_nal@unal.edu.co
dc.title.spa.fl_str_mv Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
title Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
spellingShingle Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
title_short Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
title_full Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
title_fullStr Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
title_full_unstemmed Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
title_sort Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
dc.creator.fl_str_mv Cedeño Montaña, Ricardo
dc.contributor.author.spa.fl_str_mv Cedeño Montaña, Ricardo
dc.contributor.conferencename.spa.fl_str_mv Congreso de la Sociedad Iberoamericana de Gráfica Digital
dc.subject.ddc.spa.fl_str_mv 0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
topic 0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
dc.subject.proposal.spa.fl_str_mv machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
description The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.
publishDate 2010
dc.date.issued.spa.fl_str_mv 2010
dc.date.accessioned.spa.fl_str_mv 2019-06-24T16:59:21Z
dc.date.available.spa.fl_str_mv 2019-06-24T16:59:21Z
dc.type.spa.fl_str_mv Documento de Conferencia
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dc.type.content.spa.fl_str_mv Text
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dc.identifier.isbn.spa.fl_str_mv ISBN: 9789586955652
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dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.ispartof.spa.fl_str_mv Universidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño Industrial
Escuela de Diseño Industrial
dc.relation.references.spa.fl_str_mv Cedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá.
dc.rights.spa.fl_str_mv Derechos reservados - Universidad Nacional de Colombia
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.license.spa.fl_str_mv Atribución-NoComercial 4.0 Internacional
dc.rights.uri.spa.fl_str_mv http://creativecommons.org/licenses/by-nc/4.0/
dc.rights.accessrights.spa.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv Atribución-NoComercial 4.0 Internacional
Derechos reservados - Universidad Nacional de Colombia
http://creativecommons.org/licenses/by-nc/4.0/
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
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dc.publisher.spa.fl_str_mv Universidad de los Andes
institution Universidad Nacional de Colombia
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