Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames

The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. The...

Full description

Autores:
Cedeño Montaña, Ricardo
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2010
Institución:
Universidad Nacional de Colombia
Repositorio:
Universidad Nacional de Colombia
Idioma:
spa
OAI Identifier:
oai:repositorio.unal.edu.co:unal/7989
Acceso en línea:
https://repositorio.unal.edu.co/handle/unal/7989
http://bdigital.unal.edu.co/4469/
Palabra clave:
0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
Rights
openAccess
License
Atribución-NoComercial 4.0 Internacional