Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. The...
- Autores:
-
Cedeño Montaña, Ricardo
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2010
- Institución:
- Universidad Nacional de Colombia
- Repositorio:
- Universidad Nacional de Colombia
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unal.edu.co:unal/7989
- Palabra clave:
- 0 Generalidades / Computer science, information and general works
77 Fotografía y fotografias / Photography and computer art
79 Artes recreativas y de la actuación / Sports, games and entertainment
machinima, videogames, hybrid, real-time, do-it-yourself (DIY).
- Rights
- openAccess
- License
- Atribución-NoComercial 4.0 Internacional
Summary: | The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture. |
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