The Use of Games to Promote Interaction Among Eleventh-Grade Students at A Public Institution

ABSTRACT: This action research project was carried out with the intention of exploring to what extent it is possible to promote interaction in the English classroom through the use of games in a public school in Medellín with 35 eleventh-grade students. The data collection process was done through a...

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Autores:
Escamilla Caicedo, Yuranis María
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad de Antioquia
Repositorio:
Repositorio UdeA
Idioma:
eng
OAI Identifier:
oai:bibliotecadigital.udea.edu.co:10495/29947
Acceso en línea:
https://hdl.handle.net/10495/29947
Palabra clave:
Action research
Teaching methods
Método de enseñanza
collaborative environment
Interaction in education
Gamificación
Interaccion entre alumnos
Investigacion accion - Medellin
Juegos - Aprendizaje
http://id.loc.gov/authorities/subjects/sh85000722
http://vocabularies.unesco.org/thesaurus/concept83
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/2.5/co/