The Use of Games to Promote Interaction Among Eleventh-Grade Students at A Public Institution
ABSTRACT: This action research project was carried out with the intention of exploring to what extent it is possible to promote interaction in the English classroom through the use of games in a public school in Medellín with 35 eleventh-grade students. The data collection process was done through a...
- Autores:
-
Escamilla Caicedo, Yuranis María
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2022
- Institución:
- Universidad de Antioquia
- Repositorio:
- Repositorio UdeA
- Idioma:
- eng
- OAI Identifier:
- oai:bibliotecadigital.udea.edu.co:10495/29947
- Acceso en línea:
- https://hdl.handle.net/10495/29947
- Palabra clave:
- Action research
Teaching methods
Método de enseñanza
collaborative environment
Interaction in education
Gamificación
Interaccion entre alumnos
Investigacion accion - Medellin
Juegos - Aprendizaje
http://id.loc.gov/authorities/subjects/sh85000722
http://vocabularies.unesco.org/thesaurus/concept83
- Rights
- openAccess
- License
- http://creativecommons.org/licenses/by-nc-nd/2.5/co/