Entorno digital gamificado para fortalecer la comprensión lectora en básica primaria de la I.E. Isabel La Católica
This research was carried out with the purpose of developing a gamified digital environment as a didactic strategy to strengthen the reading comprehension of primary school students of the I.E. Isabel La Católica, for the improvement of 4th grade students, also seeks to reinforce the management of i...
- Autores:
-
Gómez Warne, Andrés David
Lozano Cordero, Leris Elena
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2023
- Institución:
- Universidad de Córdoba
- Repositorio:
- Repositorio Institucional Unicórdoba
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.unicordoba.edu.co:ucordoba/7432
- Acceso en línea:
- https://repositorio.unicordoba.edu.co/handle/ucordoba/7432
- Palabra clave:
- Comprensión lectora
Entorno digital
Gamificación
Estrategia didáctica
Reading comprehension
Digital environment
Gamification
Didactic strategy
- Rights
- openAccess
- License
- Copyright Universidad de Córdoba, 2023
Summary: | This research was carried out with the purpose of developing a gamified digital environment as a didactic strategy to strengthen the reading comprehension of primary school students of the I.E. Isabel La Católica, for the improvement of 4th grade students, also seeks to reinforce the management of information and communication technologies (ICT) of students in the educational institution, this research is based on a qualitative methodological approach with an action research design that consists of four research cycles (characterization, planning, implementation and evaluation) in addition to that it has 4 phases (observe, think, act and reflect). These shortcomings are sought to be solved through the use of digital resources and tools, in order to achieve significant progress after developing all the activities designed on the Blogger platform, integrating the online tools of genially and educaplay, for the improvement of reading comprehension, obtaining favorable results in students, using accessible resources for the Educational Institution |
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