Evaluating the influence of video games on students' english vocabulary learning process and recall

Video games in education have generated a new boom in the acquisition of ESL. This action case study aimed to explore the integration of video games as a tool for improving vocabulary in English as a Second Language (ESL) learning and recall in the context of eleventh-grade education at a public hig...

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Autores:
Díaz Pérez, Karen Sofía
González Padilla, Camilo Andrés
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2024
Institución:
Universidad de Córdoba
Repositorio:
Repositorio Institucional Unicórdoba
Idioma:
eng
OAI Identifier:
oai:repositorio.unicordoba.edu.co:ucordoba/8883
Acceso en línea:
https://repositorio.unicordoba.edu.co/handle/ucordoba/8883
https://repositorio.unicordoba.edu.co/home
Palabra clave:
Videojuegos
Inglés como segundo idioma
Aprendizaje de vocabulario
Recuerdo de vocabulario
Alumnos de undécimo grado
Enfoques innovadores
Video games
English as a second language
Vocabulary learning
Vocabulary recall
Eleventh-graders
Innovative approaches
Rights
openAccess
License
Copyright Universidad de Córdoba, 2025