El Minecraft como recurso digital para la enseñanza y el aprendizaje de Educación Económica y Financiera en estudiantes de grado décimo de educación media
In order to reduce the margin of students who graduate from educational institutions in the country with little knowledge that can serve them to lead a healthier economic and financial life, and not fall into the desire of excessive consumption without first taking into account the purchasing power...
- Autores:
-
Muñoz Agresoth, Ricardo
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2022
- Institución:
- Universidad Antonio Nariño
- Repositorio:
- Repositorio UAN
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uan.edu.co:123456789/7394
- Acceso en línea:
- http://repositorio.uan.edu.co/handle/123456789/7394
- Palabra clave:
- Subjetividad política
espacio social
participación política
formación ciudadana
redes sociales
300
Political subjectivity,
social space
political participation
citizen training
social networks
- Rights
- openAccess
- License
- Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Summary: | In order to reduce the margin of students who graduate from educational institutions in the country with little knowledge that can serve them to lead a healthier economic and financial life, and not fall into the desire of excessive consumption without first taking into account the purchasing power they have, this degree work aims to undertake the path of teaching Economic and Financial Education, which manages to generate greater awareness of the importance of exercising good practices with the use of money through the use of the video game Minecraf |
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