Gamification as a didactic alternative for the reflection of the ethics of consumption in the framework of the social sciences

Socialize the practical experience of the use of didactic material designed through Gamification for the development of critical thinking around the ethics of consumption within the framework of the didactic class of social sciences.The following questions allowed to articulate the development of th...

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Autores:
Tipo de recurso:
Article of journal
Fecha de publicación:
2021
Institución:
Universidad Antonio Nariño
Repositorio:
Repositorio UAN
Idioma:
spa
OAI Identifier:
oai:repositorio.uan.edu.co:123456789/11386
Acceso en línea:
https://revistas.uan.edu.co/index.php/sifored/article/view/1133
https://repositorio.uan.edu.co/handle/123456789/11386
Palabra clave:
gamificación
didáctica
ética
ciencias sociales
gamification
didactic
ethics
social sciences
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Derechos de autor 2020 Universidad Antonio Nariño