Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...
- Autores:
-
Torres, Carlos Roberto
Rodriguez, Jaime
Gonzalez, Luis
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2015
- Institución:
- Universidad Antonio Nariño
- Repositorio:
- Repositorio UAN
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uan.edu.co:123456789/5291
- Acceso en línea:
- http://revistas.uan.edu.co/index.php/papeles/article/view/309
http://repositorio.uan.edu.co/handle/123456789/5291
- Palabra clave:
- Video games
simulation
immersion
videojuegos
simulación
inmersión
- Rights
- openAccess
- License
- Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)