Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence

This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersi...

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Autores:
Tipo de recurso:
Article of journal
Fecha de publicación:
2015
Institución:
Universidad Antonio Nariño
Repositorio:
Repositorio UAN
Idioma:
spa
OAI Identifier:
oai:repositorio.uan.edu.co:123456789/10805
Acceso en línea:
https://revistas.uan.edu.co/index.php/papeles/article/view/309
https://repositorio.uan.edu.co/handle/123456789/10805
Palabra clave:
videojuegos
simulación
inmersión
Video games
simulation
immersion
Rights
License
https://creativecommons.org/licenses/by-nc-sa/4.0
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spelling 2015-06-302024-10-10T02:34:28Z2024-10-10T02:34:28Zhttps://revistas.uan.edu.co/index.php/papeles/article/view/309https://repositorio.uan.edu.co/handle/123456789/10805This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning.Este texto profundiza el concepto simulación cuestionando algunas de sus caracterizaciones más difundidas y argumenta por qué, contrariamente a estas apreciaciones, todos los videojuegos son simulaciones. Posteriormente, con el objetivo de precisar cuál es la particularidad que diferencia al videojuego de otras formas de simulación, se propone la categoría de Inmersión como uno de los rasgos particulares de este medio. Para explicar esta idea se revisa críticamente el trabajo de algunos de los autores más destacados que han profundizado en este concepto, contrastándolo con diferentes definiciones canónicas del juego a lo largo del siglo XX y con reflexiones más recientes provenientes del estudio del videojuego. A partir de este recorrido se revisa el caso del videojuego “Atrapados” (Jaime Alejandro Rodríguez, 2014), usando los conceptos de simulación e inmersión para explicar su funcionamiento.application/pdfspaUNIVERSIDAD ANTONIO NARIÑOhttps://revistas.uan.edu.co/index.php/papeles/article/view/309/255https://creativecommons.org/licenses/by-nc-sa/4.0http://purl.org/coar/access_right/c_abf2Papeles; Vol. 6 No. 12-13 (2015); 47-62Papeles; Vol. 6 Núm. 12-13 (2015); 47-62Papeles; v. 6 n. 12-13 (2015); 47-622346-09110123-0670videojuegossimulacióninmersiónVideo gamessimulationimmersionVideo Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective IntelligenceVideojuegos como simulaciones inmersivas. El caso“Atrapados”, Narrativa transmedia e investigación de la inteligencia colectivainfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1http://purl.org/coar/version/c_970fb48d4fbd8a85Torres, Carlos RobertoRodriguez, JaimeGonzalez, Luis123456789/10805oai:repositorio.uan.edu.co:123456789/108052024-10-14 03:47:44.524metadata.onlyhttps://repositorio.uan.edu.coRepositorio Institucional UANalertas.repositorio@uan.edu.co
dc.title.en-US.fl_str_mv Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
dc.title.es-ES.fl_str_mv Videojuegos como simulaciones inmersivas. El caso“Atrapados”, Narrativa transmedia e investigación de la inteligencia colectiva
title Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
spellingShingle Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
videojuegos
simulación
inmersión
Video games
simulation
immersion
title_short Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_fullStr Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_full_unstemmed Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
title_sort Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence
dc.subject.es-ES.fl_str_mv videojuegos
simulación
inmersión
topic videojuegos
simulación
inmersión
Video games
simulation
immersion
dc.subject.en-US.fl_str_mv Video games
simulation
immersion
description This text explores the concept simulation questioning some of its most widespread characterizations and argues why, contrary to these findings, all games are simulations. Subsequently, in order to specify what the particularity that differentiates the games from other forms of simulation is, Immersion category is proposed as one of the particular features of this medium. To explain this idea it is critically reviewed the work of some of the most prominent authors who have explored this concept, contrasting with different canonical definitions of play throughout the twentieth century and more recent reflections from the study of the game. Finally, the case of the video game “Atrapados” (Jaime Alejandro Rodríguez, 2014) is analized using the concepts of simulation and immersion to explain its functioning.
publishDate 2015
dc.date.accessioned.none.fl_str_mv 2024-10-10T02:34:28Z
dc.date.available.none.fl_str_mv 2024-10-10T02:34:28Z
dc.date.none.fl_str_mv 2015-06-30
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_6501
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status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.uan.edu.co/index.php/papeles/article/view/309
dc.identifier.uri.none.fl_str_mv https://repositorio.uan.edu.co/handle/123456789/10805
url https://revistas.uan.edu.co/index.php/papeles/article/view/309
https://repositorio.uan.edu.co/handle/123456789/10805
dc.language.none.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.uan.edu.co/index.php/papeles/article/view/309/255
dc.rights.en-US.fl_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0
dc.rights.coar.spa.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0
http://purl.org/coar/access_right/c_abf2
dc.format.none.fl_str_mv application/pdf
dc.publisher.en-US.fl_str_mv UNIVERSIDAD ANTONIO NARIÑO
dc.source.en-US.fl_str_mv Papeles; Vol. 6 No. 12-13 (2015); 47-62
dc.source.es-ES.fl_str_mv Papeles; Vol. 6 Núm. 12-13 (2015); 47-62
dc.source.pt-BR.fl_str_mv Papeles; v. 6 n. 12-13 (2015); 47-62
dc.source.none.fl_str_mv 2346-0911
0123-0670
institution Universidad Antonio Nariño
repository.name.fl_str_mv Repositorio Institucional UAN
repository.mail.fl_str_mv alertas.repositorio@uan.edu.co
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