(2015). Video Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence.
Chicago Style (17th ed.) CitationVideo Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence. 2015.
MLA (8th ed.) CitationVideo Games as Immersive Simulations. The Case “Atrapados”, Transmedia Narrative and Research of Collective Intelligence. 2015.
Warning: These citations may not always be 100% accurate.