Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School
Este trabajo investigativo reporta un estudio de caso comparativo con datos cualitativos y cuantitativos que analizaron cómo la gamificación puede fortalecer el bilingüismo en estudiantes de décimo grado en un contexto público y privado. Después de analizar la información recolectada del pre-test, p...
- Autores:
-
Guzmán Lozano, Edward David
Díaz Rojas, Yurieth Andrea
Ríos Moreno, Rudy Angélica
- Tipo de recurso:
- Masters Thesis
- Fecha de publicación:
- 2023
- Institución:
- Universidad Santo Tomás
- Repositorio:
- Repositorio Institucional USTA
- Idioma:
- spa
- OAI Identifier:
- oai:repository.usta.edu.co:11634/48658
- Acceso en línea:
- http://hdl.handle.net/11634/48658
- Palabra clave:
- Gamification
tenth graders
bilingualism
public school
private school
foreign language learning
Educación
Aprendizaje
Pedagogía
Gamificación
estudiantes de décimo grado
bilingüismo
colegio público
colegio privado
aprendizaje del idioma extranjero
- Rights
- openAccess
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
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dc.title.spa.fl_str_mv |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
title |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
spellingShingle |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School Gamification tenth graders bilingualism public school private school foreign language learning Educación Aprendizaje Pedagogía Gamificación estudiantes de décimo grado bilingüismo colegio público colegio privado aprendizaje del idioma extranjero |
title_short |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
title_full |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
title_fullStr |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
title_full_unstemmed |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
title_sort |
Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private School |
dc.creator.fl_str_mv |
Guzmán Lozano, Edward David Díaz Rojas, Yurieth Andrea Ríos Moreno, Rudy Angélica |
dc.contributor.advisor.none.fl_str_mv |
Araque Torres, Diana Margarita |
dc.contributor.author.none.fl_str_mv |
Guzmán Lozano, Edward David Díaz Rojas, Yurieth Andrea Ríos Moreno, Rudy Angélica |
dc.contributor.orcid.spa.fl_str_mv |
https://orcid.org/0000-0002-4527-6719 |
dc.contributor.googlescholar.spa.fl_str_mv |
https://scholar.google.com/citations?hl=es&user=m-4r28gAAAAJ |
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https://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001353530 |
dc.contributor.corporatename.spa.fl_str_mv |
Universidad Santo Tomás |
dc.subject.keyword.spa.fl_str_mv |
Gamification tenth graders bilingualism public school private school foreign language learning |
topic |
Gamification tenth graders bilingualism public school private school foreign language learning Educación Aprendizaje Pedagogía Gamificación estudiantes de décimo grado bilingüismo colegio público colegio privado aprendizaje del idioma extranjero |
dc.subject.lemb.spa.fl_str_mv |
Educación Aprendizaje Pedagogía |
dc.subject.proposal.spa.fl_str_mv |
Gamificación estudiantes de décimo grado bilingüismo colegio público colegio privado aprendizaje del idioma extranjero |
description |
Este trabajo investigativo reporta un estudio de caso comparativo con datos cualitativos y cuantitativos que analizaron cómo la gamificación puede fortalecer el bilingüismo en estudiantes de décimo grado en un contexto público y privado. Después de analizar la información recolectada del pre-test, post-test y grupo focal, los hallazgos revelan un impacto positivo en el aprendizaje del idioma extranjero al involucrar los estudiantes de décimo grado en el proceso e incrementar la interacción entre ellos para tener éxito en una tarea en común. Este estudio ofrece algunas ventajas de la gamificación como una estrategia para mejorar las prácticas pedagógicas bilingües. La mayoría de los participantes percibieron la estrategia de gamificación implementada como relevante para continuar desarrollándose en los ambientes bilingües de aprendizaje. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2023-01-19T14:31:20Z |
dc.date.available.none.fl_str_mv |
2023-01-19T14:31:20Z |
dc.date.issued.none.fl_str_mv |
2023-01-16 |
dc.type.local.spa.fl_str_mv |
Tesis de maestría |
dc.type.version.none.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_bdcc |
dc.type.drive.none.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
http://purl.org/coar/resource_type/c_bdcc |
status_str |
acceptedVersion |
dc.identifier.citation.spa.fl_str_mv |
Díaz Rojas, Y. A., Guzmán Lozano, E. D., & Ríos Moreno., R. A. (2022). Comparative Analysis of Gamification For Strengthening Bilingual Education in Tenth Graders from a Public and a Private School. [Tesis de grado Universidad Santo Tomás]. Repositorio Institucional |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11634/48658 |
dc.identifier.reponame.spa.fl_str_mv |
reponame:Repositorio Institucional Universidad Santo Tomás |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad Santo Tomás |
dc.identifier.repourl.spa.fl_str_mv |
repourl:https://repository.usta.edu.co |
identifier_str_mv |
Díaz Rojas, Y. A., Guzmán Lozano, E. D., & Ríos Moreno., R. A. (2022). Comparative Analysis of Gamification For Strengthening Bilingual Education in Tenth Graders from a Public and a Private School. [Tesis de grado Universidad Santo Tomás]. Repositorio Institucional reponame:Repositorio Institucional Universidad Santo Tomás instname:Universidad Santo Tomás repourl:https://repository.usta.edu.co |
url |
http://hdl.handle.net/11634/48658 |
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spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
Alomari, I., Al-Samarraie, H., & Yousef, R. (2019). The role of gamification techniques in promoting student learning: A review and synthesis. Journal of Information Technology Education: Research, 18, 395-417. https://doi.org/10.28945/4417 APA. (n.d.). APA Dictionary of Psychology. APA Dictionary of Psychology. Retrieved from: https://dictionary.apa.org/pretest-posttest-design Araque, D. (2022). Los smart classroom y ambientes de aprendizaje híbridos ¿ dónde está la innovación?. Sol de Aquino, (21), 58-61. Retrieved from: https://revistas.usantotomas.edu.co/index.php/soldeaquino/article/view/7812 Arda, S., & Doyran F. (2017) Analysis of young learners’ and teenagers’ attitudes to English language learning. International Journal of Curriculum and Instruction, 9 (2). Retrieved From: https://ijci.wcci-international.org/index.php/IJCI/article/view/81/56 Brull, S., & Finlayson, S. (2016). Importance of gamification in increasing learning. Journal of continuing education in nursing, 47 (8), 372-375. Retrieved from: https://pubmed.ncbi.nlm.nih.gov/27467313/ Cameron, K. E., & Bizo, L. A. (2019). Use of the game-based learning platform KAHOOT! to facilitate learner engagement in animal science students. Research in Learning Technology, 27. https://doi.org/10.25304/rlt.v27.2225 Carstens, K. J., Mallon, J. M., Bataineh, M., & Al-Bataineh, A. (2021). Effects of Technology on Student Learning. The Turkish Online Journal of Educational Technology, 20 (1), 105–113. Retrieved from: https://pdf4pro.com/amp/view/effects-of-technology-on-student-learning-6c9a12.html Castro Aristizabal, G., Giménez, G., & Pérez Ximénez-de-Embún, D. (2016). Desigualdades educativas en América Latina, PISA 2012: causas de las diferencias en desempeño escolar entre los colegios públicos y privados. Sello Editorial Javeriano. http://dx.doi.org/10.13140/RG.2.2.21193.13925 Fuerte, K. (2019). El Informe Horizon mira hacia atrás por primera vez. Instituto para el Futuro de la Educación. Tecnológico de Monterrey. Retrieved from: https://observatorio.tec.mx/edu-news/informe-horizon-2019-mira-hacia-atras-por-primera-vez George, T. (2021). What Is a Focus Group? | Step-by-Step Guide & Examples. Scribbr. Retrieved from: https://www.scribbr.com/methodology/focus-group/ Goodrick, D. (2014). Comparative Case Studies: Methodological Briefs - Impact Evaluation No. 9, Methodological Briefs no. 9. UNICEF Office of Research. Available here: https://www.unicef-irc.org/publications/754-comparative-case-studies-methodological-briefs-impact-evaluation-no-9.html#:~:text=Comparative%20case%20studies%20involve%20the,work%20or%20fail%20to%20work Hatch, J. A. (2002). Doing qualitative research in education settings. State University of New York Press. Taken from: https://ebookcentral.proquest.com/lib/bibliotecausta-ebooks/detail.action?docID=3408084 Hu, S. (2014). Pretesting. In: Michalos, A.C. (eds). Encyclopedia of quality of life and well-being research. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-0753-5_2256 Johnson, L., Adams Becker, S., Estrada, V., Freeman, A. (2014). NMC horizon report: 2014 higher education edition. The New Media Consortium. Taken from: https://cdc.qc.ca/pdf/2014-Horizon-Report-creative-commons-copy.pdf Koivisto, Jonna & Hamari, Juho. (2019). Gamification of physical activity: A systematic literature review of comparison studies. Retrieved from: https://www.researchgate.net/publication/332371183_Gamification_of_physical_activity_A_systematic_literature_review_of_comparison_studies Lavoué, E., Monterrat, B., Desmarais, M., & George, S. (2019). Adaptive gamification for learning environments. IEEE Transactions on Learning Technologies, 12 (1), 16-28. Taken from: https://www.researchgate.net/publication/324430336_Adaptive_Gamification_for_Learning_Environments Lin, S. Y., Chen, M. P., Wang, L. C., Kao, Y. T., Zou, D., & Xie, H. (2019). Enhancing low achievers’ EFL learning with interactive digital technologies. In 27th International Conference on Computers in Education, ICCE , (pp. 617-623). Asia-Pacific Society for Computers in Education. Retrieved from: https://apsce.net/icce/icce2019/proceedings/paper_112.pdf Martínez, S. (2016). Bilingualism in Colombia Higher Education. Enletawa Journal, 9 (2), 91-108. https://doi.org/10.19053/2011835X.7547 Mee Mee, R. W., Shahdan, T. S.T., Ismail, M. R., Abd Ghani, K., Pek, L. S., Von, W. Y., Woo, A., & Rao, Y. S. (2020). Role of gamification in classroom teaching: Pre-service teachers’ view. International Journal of Evaluation and Research in Education (IJERE), 9 (3), 684–690. http://doi.org/10.11591/ijere.v9i3.20622 Mejía-Mejía, S. (2016). ¿ Vamos hacia una Colombia bilingüe? Análisis de la brecha académica entre el sector público y privado en la educación del inglés. Educación y Educadores, 19 (2), 223-237. Retrieved from: https://educacionyeducadores.unisabana.edu.co/index.php/eye/article/view/4458 Ministerio de Educación Nacional (MEN). (2006). Documento No. 3: una construcción colectiva por el mejoramiento integral de la gestión educativa. Bogotá. MEN. Ministerio de Educación Nacional (MEN). (2016). Orientaciones y principios pedagógicos – Currículo sugerido de inglés – Eco Web 2.0. Colombia Aprende. Recuperado de: https://eco.colombiaaprende.edu.co/2021/09/07/orientaciones-y-principios-pedagogicos-curriculo-sugerido-de-ingles/ Mishra, P., Pandey, C. M., Singh, U., Gupta, A., Sahu, C., & Keshri, A. (2019). Descriptive statistics and normality tests for statistical data. Annals of cardiac anaesthesia, 22(1), 67-72. 10.4103/aca.ACA_157_18 Núñez, J., Téllez, O., & Monroy, J. M. (2019). Diagnóstico del estado del bilingüismo en Bogotá. Retrieved from: https://www.repository.fedesarrollo.org.co/bitstream/handle/11445/3906/Repor_Diciembre_2019_N%c3%ba%c3%b1ez_T%c3%a9llez_y_Monroy.pdf?sequence=1&isAllowed=y Ordóñez, C. L. O. (2014). Bilingüismo en contexto monolingüe: contra la corriente. Miríada hispánica, (10), 107-128. Retrieved from: https://www.researchgate.net/publication/279960252_Bilinguismo_en_contexto_monolingue_contra_la_corriente Prathyusha, N. (2020). Role of gamification in language learning. International Journal of Research and Analytical Reviews (IJRAR), 7 (2), 577-583. Retrieved from: https://www.ijrar.org/papers/IJRAR2004090.pdf Pujolà, J. T. (2021). Gamification: Motivating Language Learning with Gameful Elements. Research-publishing.net. Retrieved from: https://files.eric.ed.gov/fulltext/ED614098.pdf Rodríguez, S. M., & Araque Torres, D. M. (2019). Maestría en Ambientes Bilingües de Aprendizaje, estudio de pertinencia. Retrieved from: https://doi.org/10.15332/dt.inv.2021.01748 Saldaña, J. (2009). The coding manual for qualitative researchers. Sage Publications Ltd. Retrieved from: https://www.sagepub.com/sites/default/files/upm-binaries/24614_01_Saldana_Ch_01.pdf Sefedini, M. (2018). An investigation of the effect of bilingual education on language achievement of Kosovar teenagers. Retrieved from: https://knowledgecenter.ubt-uni.net/conference/2018/all-events/117/ Stocker, E. (2020). Gamification in the EFL Classroom: The Effect of Gamification on Student Engagement in Teenage Learners of English (Doctoral dissertation, Karl-Franzens-Universität Graz). Retrieved from: https://unipub.uni-graz.at/obvugrhs/download/pdf/5343207?originalFilename=true Suárez, I. R., & Rodríguez, S. M. (2018). Language interaction among EFL primary learners and their teacher through collaborative task-based learning. Profile: Issues in Teachers’ Professional Development, 20 (2), 95-109. https://doi.org/10.15446/profile.v20n2.63845 Taborda, J.P., Arango, J., Collazos, C. & Gutiérrez, F.L. (2019). A proposal of a catalog of gamification patterns: A way to improve the learning motivation. Journal of Information Technology Research (JITR), 12 (4), 34-49. 10.4018/JITR.2019100102 Timans, R., Wouters, P., & Heilbron, J. (2019). Mixed methods research: what it is and what it could be. Theory and Society, 48(2), 193-216. https://doi.org/10.1007/s11186-019-09345-5 Tu, H. L., & Huang, L. W. (2019). The English Teaching Strategies of Competitiveness and Cooperation in Gamification. In Proceedings of the 2019 3rd International Conference on Education and Multimedia Technology (pp. 400-403). Retrieved from: https://doi.org/10.1145/3345120.3345184 Udjaja, Y. (2018). Gamification assisted language learning for Japanese language using expert point cloud recognizer. International Journal of Computer Games Technology, 2018. https://doi.org/10.1155/2018/9085179 Wangi, N. B. S., Setyosari, P., Kuswandi, D., & Dwiyogo, W. D. (2020). Integrating gamification in a blended learning entrepreneurship course: discussing student learning and achievement motivation. International Journal of Innovation and Learning, 30(1), 91-113. 10.37200/IJPR/V24I7/PR270962 Zhu, X., & Liu, J. (2020). Education in and after Covid-19: Immediate responses and long-term visions. Postdigital Science and Education, 2 (3), 695-699. https://doi.org/10.1007/s42438-020-00126-3 |
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Araque Torres, Diana MargaritaGuzmán Lozano, Edward DavidDíaz Rojas, Yurieth AndreaRíos Moreno, Rudy Angélicahttps://orcid.org/0000-0002-4527-6719https://scholar.google.com/citations?hl=es&user=m-4r28gAAAAJhttps://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001353530Universidad Santo Tomás2023-01-19T14:31:20Z2023-01-19T14:31:20Z2023-01-16Díaz Rojas, Y. A., Guzmán Lozano, E. D., & Ríos Moreno., R. A. (2022). Comparative Analysis of Gamification For Strengthening Bilingual Education in Tenth Graders from a Public and a Private School. [Tesis de grado Universidad Santo Tomás]. Repositorio Institucionalhttp://hdl.handle.net/11634/48658reponame:Repositorio Institucional Universidad Santo Tomásinstname:Universidad Santo Tomásrepourl:https://repository.usta.edu.coEste trabajo investigativo reporta un estudio de caso comparativo con datos cualitativos y cuantitativos que analizaron cómo la gamificación puede fortalecer el bilingüismo en estudiantes de décimo grado en un contexto público y privado. Después de analizar la información recolectada del pre-test, post-test y grupo focal, los hallazgos revelan un impacto positivo en el aprendizaje del idioma extranjero al involucrar los estudiantes de décimo grado en el proceso e incrementar la interacción entre ellos para tener éxito en una tarea en común. Este estudio ofrece algunas ventajas de la gamificación como una estrategia para mejorar las prácticas pedagógicas bilingües. La mayoría de los participantes percibieron la estrategia de gamificación implementada como relevante para continuar desarrollándose en los ambientes bilingües de aprendizaje.This research paper reports a comparative case study with qualitative and quantitative data that analyzed how gamification can strengthen bilingualism in tenth graders in a public and a private context. After analyzing the data gathered from pre-test, post-test and a focus group, the findings revealed a positive impact in the foreign language learning by engaging tenth graders in the process and increasing the interaction among them to succeed in a common task. This study offers some advantages of gamification as a strategy to improve bilingual pedagogical practices. Most participants perceived the gamification strategy implemented as relevant to maintain developing in the bilingual learning environments.Magíster en EducaciónMaestríaapplication/pdfspaUniversidad Santo TomásMaestría EducaciónFacultad EducaciónAtribución-NoComercial-SinDerivadas 2.5 Colombiahttp://creativecommons.org/licenses/by-nc-nd/2.5/co/Abierto (Texto Completo)info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Comparative Analysis of Gamification for Strengthening Bilingual Education in Tenth Graders from a Public and a Private SchoolGamificationtenth gradersbilingualismpublic schoolprivate schoolforeign language learningEducaciónAprendizajePedagogíaGamificaciónestudiantes de décimo gradobilingüismocolegio públicocolegio privadoaprendizaje del idioma extranjeroTesis de maestríainfo:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_bdccinfo:eu-repo/semantics/masterThesisCRAI-USTA BogotáAlomari, I., Al-Samarraie, H., & Yousef, R. (2019). The role of gamification techniques in promoting student learning: A review and synthesis. Journal of Information Technology Education: Research, 18, 395-417. https://doi.org/10.28945/4417APA. (n.d.). APA Dictionary of Psychology. APA Dictionary of Psychology. Retrieved from: https://dictionary.apa.org/pretest-posttest-designAraque, D. (2022). Los smart classroom y ambientes de aprendizaje híbridos ¿ dónde está la innovación?. Sol de Aquino, (21), 58-61. Retrieved from: https://revistas.usantotomas.edu.co/index.php/soldeaquino/article/view/7812Arda, S., & Doyran F. (2017) Analysis of young learners’ and teenagers’ attitudes to English language learning. International Journal of Curriculum and Instruction, 9 (2). Retrieved From: https://ijci.wcci-international.org/index.php/IJCI/article/view/81/56Brull, S., & Finlayson, S. (2016). Importance of gamification in increasing learning. Journal of continuing education in nursing, 47 (8), 372-375. Retrieved from: https://pubmed.ncbi.nlm.nih.gov/27467313/Cameron, K. E., & Bizo, L. A. (2019). Use of the game-based learning platform KAHOOT! to facilitate learner engagement in animal science students. Research in Learning Technology, 27. https://doi.org/10.25304/rlt.v27.2225Carstens, K. J., Mallon, J. M., Bataineh, M., & Al-Bataineh, A. (2021). Effects of Technology on Student Learning. The Turkish Online Journal of Educational Technology, 20 (1), 105–113. Retrieved from: https://pdf4pro.com/amp/view/effects-of-technology-on-student-learning-6c9a12.htmlCastro Aristizabal, G., Giménez, G., & Pérez Ximénez-de-Embún, D. (2016). Desigualdades educativas en América Latina, PISA 2012: causas de las diferencias en desempeño escolar entre los colegios públicos y privados. Sello Editorial Javeriano. http://dx.doi.org/10.13140/RG.2.2.21193.13925Fuerte, K. (2019). El Informe Horizon mira hacia atrás por primera vez. Instituto para el Futuro de la Educación. Tecnológico de Monterrey. Retrieved from: https://observatorio.tec.mx/edu-news/informe-horizon-2019-mira-hacia-atras-por-primera-vezGeorge, T. (2021). What Is a Focus Group? | Step-by-Step Guide & Examples. Scribbr. Retrieved from: https://www.scribbr.com/methodology/focus-group/Goodrick, D. (2014). Comparative Case Studies: Methodological Briefs - Impact Evaluation No. 9, Methodological Briefs no. 9. UNICEF Office of Research. Available here: https://www.unicef-irc.org/publications/754-comparative-case-studies-methodological-briefs-impact-evaluation-no-9.html#:~:text=Comparative%20case%20studies%20involve%20the,work%20or%20fail%20to%20workHatch, J. A. (2002). Doing qualitative research in education settings. State University of New York Press. Taken from: https://ebookcentral.proquest.com/lib/bibliotecausta-ebooks/detail.action?docID=3408084Hu, S. (2014). Pretesting. In: Michalos, A.C. (eds). Encyclopedia of quality of life and well-being research. 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