Desarrollo de un prototipo de videojuego transmedia como herramienta de apoyo al aprendizaje de las leyes de Newton
Educational videogames are a point of convergence of audiovisual arts. On one side educational videogames are created with the purpose of educating. Transmedia makes reference to a narrative technique that allows the user a deep and active immersion in the story. Gamification is a method of using ga...
- Autores:
-
Echeverri Zea, Isabel
- Tipo de recurso:
- Fecha de publicación:
- 2020
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/8001
- Acceso en línea:
- http://hdl.handle.net/10819/8001
- Palabra clave:
- Videojuegos educativos
Transmedia
Gamificacion
Leyes de Newton
Educational videogames
Transmedia
Videogames
Gamification
Newton laws
Videojuegos
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
Summary: | Educational videogames are a point of convergence of audiovisual arts. On one side educational videogames are created with the purpose of educating. Transmedia makes reference to a narrative technique that allows the user a deep and active immersion in the story. Gamification is a method of using gaming components to make daily tasks more palatable. The Newton laws are postulates that explain the interactions between forces and objects. It’s possible to find a multitude of authors that point to the benefits of implementing videogames as support tools in the classroom. Some of said authors also make some points about the best ways to design educational games. It’s not difficult to find authors who think that the educational system is not fit to the needs of the modern student either. Videogames can be used as a support tool in the classroom, not only to incentivize self-learning, but also as a way of adapting the act of learning to student’s necessities. |
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