Diseño de usabilidad y experiencia de usuario para una herramienta didáctica tipo juego orientada a la mejora de los procesos de motivación en el aprendizaje de programación básica

In engineering the high rates of university dropout in the first semesters are related with the weaknesses in the basic concepts for the creation of algorithms or the development and practice of programming, which directly influence the motivation of the students. The gamification is a technique tha...

Full description

Autores:
González Vásquez, Luisa Brigitte
Bóxiga Acero, Paola Andrea
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de San Buenaventura
Repositorio:
Repositorio USB
Idioma:
spa
OAI Identifier:
oai:bibliotecadigital.usb.edu.co:10819/6166
Acceso en línea:
http://hdl.handle.net/10819/6166
Palabra clave:
Gamificación
Usabilidad
Experiencia de usuario
Juegos serios
Aprendizaje participativo
Interacción hombre - Computador
Sistemas interactivos de computador
Teoría de los juegos
Rights
License
Atribución-NoComercial-SinDerivadas 2.5 Colombia
Description
Summary:In engineering the high rates of university dropout in the first semesters are related with the weaknesses in the basic concepts for the creation of algorithms or the development and practice of programming, which directly influence the motivation of the students. The gamification is a technique that uses own tools of the games to increase the interest, motivation and the commitment of people regarding a specific topic. Language Conquers is a research project that proposes the development of a web gamified application with the aim of maintaining the interest of students for learning and practice of programming through didactic and mechanical game tools to help students to generate positive experiences in terms of programming, for which we will use concepts of usability, user experience and gameplay, which will be evaluated within the application. This degree project presents the information in terms of justification, explanation and the development process of the Language Conquers research project.