Diseño de un videojuego para la enseñanza de competencias ciudadanas en adolescentes entre 10 y 18 años con discapacidad cognitiva moderada
This project is carried out in order to include videogames in learning and teaching processes and thus, to support education in the Tobias Emanuel Institute in the city of Cali, Colombia, in the context of citizen competencies. For this reason it has been proposed the design of a videogame based on...
- Autores:
-
Restrepo Sulez, Oscar Mauricio
- Tipo de recurso:
- Fecha de publicación:
- 2018
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/5574
- Acceso en línea:
- http://hdl.handle.net/10819/5574
- Palabra clave:
- Videojuegos
Competencias ciudadanas
Discapacidad cognitiva moderada
Inclusion
TIC
Videogames
Civic competences
Moderate cognitive disability
Inclusion
ICT
Videojuegos - Diseño
Juegos educativos
Educación inclusiva
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
Summary: | This project is carried out in order to include videogames in learning and teaching processes and thus, to support education in the Tobias Emanuel Institute in the city of Cali, Colombia, in the context of citizen competencies. For this reason it has been proposed the design of a videogame based on a process consisting of _ve generic phases:requirements collection, concept development, game speci_cation, production and testing. [6] Also, the process de_nes and incorporates a series of activities for each of the stages. This methodology has been derived largely from experience with software engineering and the absence of a speci_c consolidated process for the development of video games in general and educational video games in particular and for children and adolescents with some form of disability, As the cognitive. |
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