Mentes, videojuegos y sociedad: algunos puntos cruciales para el debate
This article aims to raise some crucial points for discussing the issue of videogames from psychology as a field and, in general, the social sciences. This approach is stated from three axes to allow a look at the phenomenon in its multiple dimensions: First is an approach which involves the world o...
- Autores:
-
Mejía Z., César
Rodríguez Mora, Manuela
Castellanos Jaramillo, Beatriz
- Tipo de recurso:
- Fecha de publicación:
- 2009
- Institución:
- Universidad de San Buenaventura
- Repositorio:
- Repositorio USB
- Idioma:
- spa
- OAI Identifier:
- oai:bibliotecadigital.usb.edu.co:10819/5112
- Acceso en línea:
- http://hdl.handle.net/10819/5112
- Palabra clave:
- Videojuegos
Juegos
Mentes
Tecnología
Sociedad
Video games
Mind
Technology
Society
Videojuegos
Juegos con computador
- Rights
- License
- Atribución-NoComercial-SinDerivadas 2.5 Colombia
Summary: | This article aims to raise some crucial points for discussing the issue of videogames from psychology as a field and, in general, the social sciences. This approach is stated from three axes to allow a look at the phenomenon in its multiple dimensions: First is an approach which involves the world of video games as fun activities. Second, we review the evolution of video games to identify the most significant dimensions that led to the current games. Finally, we reflect upon what society can say about video games and what these can say about society. |
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