Adaptation of the 6D Gamification Model in a Software Development Course
This article shows a theoretical adaptation of the 6D gamification model, originally designed to be applied in marketing. The model establishes six steps that must be considered when applying gamification, in order to design the activity in which the game elements are going to be used. Each of these...
- Autores:
-
Gómez Jaramillo, Sebastián
Moreno Cadavid, Julián
Zapata Jaramillo, Carlos Mario
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_f744
- Fecha de publicación:
- 2019
- Institución:
- Tecnológico de Antioquia
- Repositorio:
- Repositorio Tdea
- Idioma:
- eng
- OAI Identifier:
- oai:dspace.tdea.edu.co:tdea/2870
- Acceso en línea:
- https://dspace.tdea.edu.co/handle/tdea/2870
- Palabra clave:
- Desarrollo de programas informáticos
Games
Jogos
Juegos
Software Engineering
Education
Éducation
Educação
Educación
Software development
Développement logiciel
Desenvolvimento de programas informáticos
Software
Silicon compounds
Compuestos de silicona
Composés du silicium
Compostos de silício
Ingeniería de Software
Gamification
Gamificación
Gamificação
Ludification
Adaptation models
Context modeling
C++ languages
Computer aided instruction
Serious games (computing)
6D gamification model
Software development course
Game elements
Computer science education
Enseñanza de la informática
Enseignement de l'informatique
Educational courses
Curso de enseñanza
Cours d'enseignement
Teaching
Enseñanza
Enseignement
- Rights
- closedAccess
- License
- http://purl.org/coar/access_right/c_14cb