Delay spread estimation using a game engine ray based model in indoor scenario at 5 GHz

In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...

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Autores:
Navarro, Andrés
Guevara, Dinael
Escalante, Diego
Vargas, José
Gómez, Jorge
Cardona, Narcis
Gimenez, Jordi
Tipo de recurso:
Article of journal
Fecha de publicación:
2016
Institución:
Universidad Francisco de Paula Santander
Repositorio:
Repositorio Digital UFPS
Idioma:
eng
OAI Identifier:
oai:repositorio.ufps.edu.co:ufps/916
Acceso en línea:
http://repositorio.ufps.edu.co/handle/ufps/916
Palabra clave:
ray launching
game engine
channel estimation
delay spread
Rights
openAccess
License
©2006-2016 Asian Research Publishing Network (ARPN). All rights reserved.