Delay spread estimation using a game engine ray based model in indoor scenario at 5 GHz
In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We f...
- Autores:
-
Navarro, Andrés
Guevara, Dinael
Escalante, Diego
Vargas, José
Gómez, Jorge
Cardona, Narcis
Gimenez, Jordi
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2016
- Institución:
- Universidad Francisco de Paula Santander
- Repositorio:
- Repositorio Digital UFPS
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.ufps.edu.co:ufps/916
- Acceso en línea:
- http://repositorio.ufps.edu.co/handle/ufps/916
- Palabra clave:
- ray launching
game engine
channel estimation
delay spread
- Rights
- openAccess
- License
- ©2006-2016 Asian Research Publishing Network (ARPN). All rights reserved.