Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz
The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show...
- Autores:
-
Gomez Rojas, Jorge
Navarro C., Andres
Guevara_Ibarra, Dinael
Parada, Diego A.
Vargas, Jose O.
Gimenez Gandia, Jordi Joan
Cardona, Narcis
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2016
- Institución:
- Universidad Francisco de Paula Santander
- Repositorio:
- Repositorio Digital UFPS
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.ufps.edu.co:ufps/910
- Acceso en línea:
- http://repositorio.ufps.edu.co/handle/ufps/910
https://doi.org/10.1109/VTCSpring.2016.7504288
- Palabra clave:
- Channel estimation game engine
indoor estimation channel
power received
ray launching
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by/4.0/