Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz

The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show...

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Autores:
Gomez Rojas, Jorge
Navarro C., Andres
Guevara_Ibarra, Dinael
Parada, Diego A.
Vargas, Jose O.
Gimenez Gandia, Jordi Joan
Cardona, Narcis
Tipo de recurso:
Article of journal
Fecha de publicación:
2016
Institución:
Universidad Francisco de Paula Santander
Repositorio:
Repositorio Digital UFPS
Idioma:
eng
OAI Identifier:
oai:repositorio.ufps.edu.co:ufps/910
Acceso en línea:
http://repositorio.ufps.edu.co/handle/ufps/910
https://doi.org/10.1109/VTCSpring.2016.7504288
Palabra clave:
Channel estimation game engine
indoor estimation channel
power received
ray launching
Rights
openAccess
License
https://creativecommons.org/licenses/by/4.0/