Promoting oral interaction through tabletop role playing games.
Fostering spoken communication in a foreign language classroom is not an easy task since meaningful oral exchanges require a real reason that justifies interaction. By means of document analysis, the problem was identified, which is a lack of oral interaction in many EFL Colombian classrooms. Thus,...
- Autores:
-
Pulgarin Alfonso, Francy Viviana
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2022
- Institución:
- Universidad Pedagógica Nacional
- Repositorio:
- Repositorio Institucional UPN
- Idioma:
- eng
- OAI Identifier:
- oai:repository.pedagogica.edu.co:20.500.12209/17411
- Acceso en línea:
- http://hdl.handle.net/20.500.12209/17411
- Palabra clave:
- Aprendizaje basado en juegos
Aprendizaje colaborativo
Inglés como lengua extranjera
Innovación
Interacción oral
Juego de rol de mesa
Collaborative learning
English as a foreign language
Game-based learning
Innovation
Oral interaction
Tabletop role-playing game
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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dc.title.spa.fl_str_mv |
Promoting oral interaction through tabletop role playing games. |
title |
Promoting oral interaction through tabletop role playing games. |
spellingShingle |
Promoting oral interaction through tabletop role playing games. Aprendizaje basado en juegos Aprendizaje colaborativo Inglés como lengua extranjera Innovación Interacción oral Juego de rol de mesa Collaborative learning English as a foreign language Game-based learning Innovation Oral interaction Tabletop role-playing game |
title_short |
Promoting oral interaction through tabletop role playing games. |
title_full |
Promoting oral interaction through tabletop role playing games. |
title_fullStr |
Promoting oral interaction through tabletop role playing games. |
title_full_unstemmed |
Promoting oral interaction through tabletop role playing games. |
title_sort |
Promoting oral interaction through tabletop role playing games. |
dc.creator.fl_str_mv |
Pulgarin Alfonso, Francy Viviana |
dc.contributor.advisor.none.fl_str_mv |
Montaño Moreno, Johanna |
dc.contributor.author.none.fl_str_mv |
Pulgarin Alfonso, Francy Viviana |
dc.subject.spa.fl_str_mv |
Aprendizaje basado en juegos Aprendizaje colaborativo Inglés como lengua extranjera Innovación Interacción oral Juego de rol de mesa |
topic |
Aprendizaje basado en juegos Aprendizaje colaborativo Inglés como lengua extranjera Innovación Interacción oral Juego de rol de mesa Collaborative learning English as a foreign language Game-based learning Innovation Oral interaction Tabletop role-playing game |
dc.subject.keywords.spa.fl_str_mv |
Collaborative learning English as a foreign language Game-based learning Innovation Oral interaction Tabletop role-playing game |
description |
Fostering spoken communication in a foreign language classroom is not an easy task since meaningful oral exchanges require a real reason that justifies interaction. By means of document analysis, the problem was identified, which is a lack of oral interaction in many EFL Colombian classrooms. Thus, this document presents a Pedagogical and Didactic Innovation Proposal for eleventh graders that belong to the public educational system to promote oral interaction in EFL settings through game-based learning and collaborative learning. To this effect, a tabletop role-playing campaign was designed, which aims to encourage students to communicate orally to progress in the game and achieve their common goals. This proposal is divided into nine lesson plans that start with introductory activities, continue with the game sessions, and finish with feedback about the students’ oral performance. |
publishDate |
2022 |
dc.date.accessioned.none.fl_str_mv |
2022-06-15T19:39:09Z |
dc.date.available.none.fl_str_mv |
2022-06-15T19:39:09Z |
dc.date.issued.none.fl_str_mv |
2022 |
dc.type.local.spa.fl_str_mv |
Tesis/Trabajo de grado - Monografía - Pregrado |
dc.type.coar.eng.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
dc.type.driver.eng.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
http://purl.org/coar/resource_type/c_7a1f |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/20.500.12209/17411 |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad Pedagógica Nacional |
dc.identifier.reponame.spa.fl_str_mv |
reponame: Repositorio Institucional UPN |
dc.identifier.repourl.none.fl_str_mv |
repourl: http://repositorio.pedagogica.edu.co/ |
url |
http://hdl.handle.net/20.500.12209/17411 |
identifier_str_mv |
instname:Universidad Pedagógica Nacional reponame: Repositorio Institucional UPN repourl: http://repositorio.pedagogica.edu.co/ |
dc.language.iso.spa.fl_str_mv |
eng |
language |
eng |
dc.relation.references.spa.fl_str_mv |
Barranza, A. (2013). ¿Cómo elaborar proyectos de innovación educativa? Durango, México: Universidad Pedagógica de Durango. Beresaluce, R., Peiró, S., Ramos, C (2014). El profesor como guía-orientador. Un modelo docente. Retrieved in 2021, from: http://hdl.handle.net/10045/41885 Borawski, M. (2016). Games Using Virtual Reality as a Tool in Economics Experiments. In K. Nermband & M. Łatuszyńska (Eds.), Selected Issues in Experimental Resources: Proceedings of the 2015 Computational Methods in Experimental Economics (CMEE) Conference (pp. 171-180). http://dx.doi.org/10.1007/978-3-319-28419-4_12 British Council (2015). English in Colombia: An examination of policy, perceptions and influencing factors. Education Intelligence. Burgos, D., Nimwegen, C., Oostendorp, H., Koper, R. (2007). Game-based Learning and the Role of Feedback: A Case Study. Advanced Technology for Learning, 4(4). https://doi.org/10.2316/JOURNAL.208.2007.4.208-0918. Castro, K., Fajardo, K., and Pérez, J. (2017). Grado de ansiedad en estudiantes de Undécimo grado de la Institución Educativa Camilo Torres Restrepo del Municipio de Barrancabermeja. [Undergraduate thesis, Universidad Cooperativa de Colombia]. Repositorio Institucional. http://hdl.handle.net/20.500.12494/10658 Chandra, R. (2015). Collaborative learning for educational achievement. IOSR Journal of Research & Method in Education (IOSR-JRME), 5(3), 4–7. https://doi.org/10.9790/7388- 05310407. Chávez, Z., Mirian, X., Saltos, V., María, A., Saltos, D., Celia, M. (2017). La importancia del aprendizaje y conocimiento del idioma inglés en la enseñanza superior. Dominio de las Ciencias, [S.l.], 3(3), 759-771. http://dx.doi.org/10.23857/dc.v3i3 mon.707. Congreso de la República de Colombia. (2013). Ley 1651 de julio 12 de 2013. Retrieved 2021, from: http://www.suin-juriscol.gov.co/viewDocument.asp?ruta=Leyes/1685875 Contreras León, J. J., & Chapetón Castro, C. M. (2016). Cooperative learning with a focus on the social: A pedagogical proposal for the EFL classroom. HOW, 23(2), 125-147. http://dx.doi.org/10.19183/how.23.2.321. Council of Europe. (2001). Common European framework of reference for languages: Learning, teaching, assessment. Press Syndicate of the University of Cambridge. Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(1). https://doi.org/10.1186/s41239-017-0042-5 Dillenbourg, P. (1999). What do you mean by collaborative learning? P. Dillenbourg (Ed.), Collaborative-learning: Cognitive and Computational Approaches (pp.1-19). Elsevier. Echeverri, M., & Vargas, C. (2019). El papel del dominio del inglés como segunda lengua en la competitividad de los países. http://hdl.handle.net/10784/15339 EF English Proficiency Index. (2021). EPI Índice del Dominio del Inglés de EF: Una clasificación de 100 países y regiones por sus habilidades de inglés. Retrieved in 2022, from https://www.ef.com.co/assetscdn/WIBIwq6RdJvcD9bc8RMd/legacy/__/~/media/centralefc om/epi/downloads/full-reports/v10/ef-epi-2020-spanish-latam.pdf El Empleo.com. (2020). Las 5 ventajas de saber inglés para conseguir un trabajo. El Empleo. Retrieved in 2021, from: https://www.elempleo.com/co/noticias/consejos-profesionales/las 5-ventajas-de-saber-ingles-para-conseguir-un-trabajo-6488 El Tiempo. (2019). Colombia, entre los países que se rajan en el dominio del inglés. Retrieved on 19 de enero de 2021, from https://www.eltiempo.com/vida/educacion/colombia-se-raja-en nivelde-ingles-segun-estudio-de-ef-education-first-433880 Farkaš, J. (2018). Teaching English Using Table-top Role-playing Games. [Master thesis, J.J. Strossmayer University of Osijek] Institutional Repository. https://urn.nsk.hr/urn:nbn:hr:142:291334 Firth, A. & Wagner, J. (1996). On discourse, communication, and (some) fundamental concepts in SLA. Paper presented at the AILA conference (Scientific Commission on Discourse Analysis), Finland. Flournoy, B. L. (2018). Tabletop Role-Playing Games, Narrative, and Individual Development [Undergraduate thesis, Gardner-Webb University]. Digital Commons @Gardner Webb University. https://digitalcommons.gardner-webb.edu/undergrad-honors/26 Fine, G. (1983). Shared Fantasy: Role-Playing Games as Social Worlds. University of Chicago Press Gajewska, K. (2020). Polish intermediate students’ reception of storytelling-based games in EFL secondary school instructed speaking practice: An action research study. Konińskie Studia Językowe, 8(1), 85-109. http://www.ksj.pwsz.konin.edu.pl/wpcontent/uploads/2021/01/KSJ-81-85-109-Gajewska.pdf Galvis, M. C. (2017). Enhancing vocabulary acquisition and oral production through the use of songs and games [Undergraduate thesis, Universidad Pedagógica Nacional]. Repositorio Institucional UPN. http://hdl.handle.net/20.500.12209/10011. Gómez, V. (2021). Situated projects in an EFL classroom: maximizing oral practices through ICTS. http://hdl.handle.net/20.500.12209/13395. Halliday, M. (1979). El lenguaje como semiótica social: la interpretación social del lenguaje y del significado. Fondo de Cultura Económica. Hernández, A. (2018). Programa de orientación vocacional para estudiantes de grado Once de la institución educativa departamental Francisco Julian Olaya. [Undergraduate thesis, Universidad de Cundinamarca]. Repositorio Universidad de Cundinamarca. http://hdl.handle.net/20.500.12558/1607 Hernández, J., & Arturo, V. (2019). Strengthening Oral Production in English of Students with Basic Level by means of Project-Based Learning. [Undergraduate thesis, Universidad Libre]. Repositorio Universidad Libre. https://hdl.handle.net/10901/17715. Hernández, R., Fernández, C., & Baptista, P. (2014). Metodología de la investigación (6th ed.). Mc Graw Hill Educación. https://www.worldgovernmentsummit.org/api/publications/document?id=2b0d6ac4-e97c 6578-b2f8-ff0000a7ddb6 Huitt, W., & Hummel, J. (2003). Piaget's theory of cognitive development. Piaget's theory of cognitive development, Educ. Psychol. Interact., 3, 1–5. http://www.edpsycinteractive.org/topics/cognition/piaget.html Jacobs, G. M., & Ward, C. S. (2000). Analyzing student-student interaction from cooperative learning and systemic functional perspectives. Electronic Journal of Science Education, 4(4), http://unr.edu/homepage/crowther/ejse/jacobsetal.html. Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons. Kolb, A., Kolb, D. (2012). Experiential Learning Theory. Academy of Management Learning & Education. 4(2), 193–212. Krashen, S. (1982). Principles and practice in second language acquisition. Oxford, England: Pergamon Press Krauskopof, D. (1999). El desarrollo psicológico en la adolescencia: las transformaciones en una época de cambios. Adolescencia y Salud, 1(2), 23-31. Laal, M., Laal, M., (2012). Collaborative learning: What is it? Procedia - Social and Behavioral Sciences, 31, 491-495. https://doi.org/10.1016/j.sbspro.2011.12.092 Lankoski, P. (2002). Character Design Fundamentals for Role-Playing Games. In M. Montola & J. Stenros (Eds.), Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination (pp.139-148). Ropecon RY Linares, E. (2018). Board and Table Games: a fun way to learn English: Enhancing Speaking through Board and Table Games in an EFL Classroom. [Master 's thesis, Universidad el Externado]. Biblioteca Digital. https://bdigital.uexternado.edu.co/handle/001/855 Long, M. (1996). The role of the linguistic environment in second language acquisition. In W. Ritchie & T. Bhatia (Eds.), Handbook of language acquisition (Vol. 11): Second language acquisition (pp. 413-68). New York: Academic Press. Longstreet, W. S., and Shane, H. G. (1993). Curriculum for new millennium. Boston: Allyn and Bacon Marzooghi, R. (2016). Curriculum Typology. International Journal of English Linguistics. 6(7). 166-170. https://doi.org/10.5539/ijel.v6n7p166 Maulana, R. A. (2019). The Use of Board Games for Improving Students’ English Speaking Ability. [Undergraduate thesis, Institute for Islamic Studies of Bengkulu]. Repository Perpustakaan. http://repository.iainbengkulu.ac.id/id/eprint/2699 Ministerio de Educación Nacional, MinEducación (2018). Contexto Colombiano en el Dominio del Inglés. Retrieved in 2021, from http://aprende.colombiaaprende.edu.co/es/colombiabilingue/86717 Ministerio de Educación Nacional, MinEducación. (2005). Bases para una nación bilingüe y competitiva. Revista Altablero (37). https://www.mineducacion.gov.co/1621/article 97498.htm Ministerio de Educación Nacional, MinEducación. (2005). Para vivir en un mundo global. Revista Altablero, 37(1). 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Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes. Journal of Educational Computing Research, 44(4), 1-36. http://dx.doi.org/10.2190/EC.44.4.e Stott, A., & Neustadter, C. (2013). Analysis of Gamification in Education. Simon Fraser University (Unpublished Material). School of Interactive Arts and Technology, Simon Fraser University. Torres, F. A., & Martínez, L. (2022). Speaking in Worlds of Adventure: Tabletop Roleplaying Games within the EFL Classroom. HOW Journal, 29(1), 105-128. https://doi.org/10.19183/how.29.1.653 Uñate, E., and Pulido, E. (2018). Caracterización de los estudiantes de grado noveno, décimo y once de un colegio departamental rural en Cundinamarca, como insumo para promover la 85 construcción de programas académicos complementarios que ayuden a ampliar la visión de su proyecto de vida. [Undergraduate thesis, Fundación Universitaria los Libertadores]. Academicus Repositorio. http://hdl.handle.net/11371/2102 Vera, E., Buitrago, Z., Chapeton., (2016). An Informed and Reflective Approach to Language Teaching and Materials Design. Universidad Pedagógica Nacional. Vicario, M. I., & Güemes Hidalgo, M. (2013). La Tormenta Hormonal del Adolescente. Formación Continuada, 1(1), 2-10 White, W., Arjoranta, J., Hitchens, M., Peterson, J., Torner, E., & Walton, J. (2018). Tabletop Role-Playing Games. In J. P. Zagal & S. Deterding. (Eds.), Role-Playing Game Studies: Transmedia Foundations (pp. 63-86). Routledge. http://dx.doi.org/10.4324/9781315637532-4. Wizards of the Coast. (2016). System Reference Document 5.1. Dungeons & Dragons. Retrieved 2021, from https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf Wylie, L (1985). Language Learning and Communication. The French Review, 58(6), 777–785. https://www.jstor.org/stable/393019 Yang, Z. (May 5-7, 2014). Strategies of Improving Spoken English for Learners [Paper presentation]. International Conference on Education, Language, Art and Intercultural Communication 2014 (ICELAIC). Zhengzhou, Henan, China. Atlantis Press Zagal, J. P., & Deterding, C. S. (2018). Definitions of Role-Playing Games. In: J. P. Zagal & S. Deterding, (Eds.) Role-Playing Game Studies (pp. 19-52). Routledge |
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Montaño Moreno, JohannaPulgarin Alfonso, Francy Viviana2022-06-15T19:39:09Z2022-06-15T19:39:09Z2022http://hdl.handle.net/20.500.12209/17411instname:Universidad Pedagógica Nacionalreponame: Repositorio Institucional UPNrepourl: http://repositorio.pedagogica.edu.co/Fostering spoken communication in a foreign language classroom is not an easy task since meaningful oral exchanges require a real reason that justifies interaction. By means of document analysis, the problem was identified, which is a lack of oral interaction in many EFL Colombian classrooms. Thus, this document presents a Pedagogical and Didactic Innovation Proposal for eleventh graders that belong to the public educational system to promote oral interaction in EFL settings through game-based learning and collaborative learning. To this effect, a tabletop role-playing campaign was designed, which aims to encourage students to communicate orally to progress in the game and achieve their common goals. This proposal is divided into nine lesson plans that start with introductory activities, continue with the game sessions, and finish with feedback about the students’ oral performance.Submitted by Francy Viviana Pulgarin Alfonso (fvpulgarina@upn.edu.co) on 2022-06-03T00:53:43Z No. of bitstreams: 2 promoting oral.pdf: 4204487 bytes, checksum: 80b936ea9ead982872de96f207177afa (MD5) licencia de uso.pdf: 692623 bytes, checksum: 78cbb2557189b68aa5a2e24eb887bc5c (MD5)Approved for entry into archive by Biblioteca UPN (repositoriobiblioteca@pedagogica.edu.co) on 2022-06-03T14:08:15Z (GMT) No. of bitstreams: 2 promoting oral.pdf: 4204487 bytes, checksum: 80b936ea9ead982872de96f207177afa (MD5) licencia de uso.pdf: 692623 bytes, checksum: 78cbb2557189b68aa5a2e24eb887bc5c (MD5)Approved for entry into archive by Luz Aida Quijano Celeita (laquijanoc@upn.edu.co) on 2022-06-15T19:39:09Z (GMT) No. of bitstreams: 2 promoting oral.pdf: 4204487 bytes, checksum: 80b936ea9ead982872de96f207177afa (MD5) licencia de uso.pdf: 692623 bytes, checksum: 78cbb2557189b68aa5a2e24eb887bc5c (MD5)Made available in DSpace on 2022-06-15T19:39:09Z (GMT). No. of bitstreams: 2 promoting oral.pdf: 4204487 bytes, checksum: 80b936ea9ead982872de96f207177afa (MD5) licencia de uso.pdf: 692623 bytes, checksum: 78cbb2557189b68aa5a2e24eb887bc5c (MD5) Previous issue date: 2022Licenciado en Español y Lenguas ExtranjerasPregradoapplication/pdfengUniversidad Pedagógica NacionalLicenciatura en Español y Lenguas ExtranjerasFacultad de Humanidadeshttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 InternationalAprendizaje basado en juegosAprendizaje colaborativoInglés como lengua extranjeraInnovaciónInteracción oralJuego de rol de mesaCollaborative learningEnglish as a foreign languageGame-based learningInnovationOral interactionTabletop role-playing gamePromoting oral interaction through tabletop role playing games.Tesis/Trabajo de grado - Monografía - Pregradohttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesisBarranza, A. 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