Improving reading comprehension and critical thinking skills with contextualized graphic novels.

EFL students face difficulties with reading comprehension due to different reasons that include a lack of motivation towards the reading material owing to its difficulty, authenticity, and content (Ullah & Fatema, 2013). In Colombia, public school students have access to reading material that ex...

Full description

Autores:
Zamudio Rodríguez, Esteban
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad Pedagógica Nacional
Repositorio:
Repositorio Institucional UPN
Idioma:
eng
OAI Identifier:
oai:repository.pedagogica.edu.co:20.500.12209/17931
Acceso en línea:
http://hdl.handle.net/20.500.12209/17931
Palabra clave:
Novelas gráficas contextualizadas
Comprensión lectora
Pensamiento crítico
Alfabetización crítica
Reading comprehension
Critical literacy
Contextualized graphic novels
Critical thinking
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:EFL students face difficulties with reading comprehension due to different reasons that include a lack of motivation towards the reading material owing to its difficulty, authenticity, and content (Ullah & Fatema, 2013). In Colombia, public school students have access to reading material that exceeds their proficiency level and is not relatable. This leads to the insufficient development of reading comprehension and critical thinking skills. On the lookout for different ideas to address this concern, graphic novels stand out as meaningful material that could both boost the reading comprehension and critical thinking skills of students. Hence, this would engage them in reading, considering the relatability of the topics addressed. Graphic novels are considered a strong alternative to help students understand the gist of the story. This is because they include illustrations that compensate for the lack of knowledge in the target language. This pedagogical proposal aims at enhancing the aforementioned skills with the use of contextualized graphic novels.