Collision detection with V-Collide and PhysX libraries for virtual interaction with haptic interfaces

Integration of haptic devices in virtual training applications is a complex task that requires the integration of a variety of software libraries. This paper concentrates on exploring the performance of different collision detection algorithms that will allow the real-time manipulation of mixed (sup...

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Autores:
Tipo de recurso:
http://purl.org/coar/resource_type/c_6600
Fecha de publicación:
2015
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/10212
Acceso en línea:
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/3721
https://repositorio.uptc.edu.co/handle/001/10212
Palabra clave:
collision detection
haptics
virtual reality.
detección de colisiones
háptica
realidad virtual.
Rights
License
Derechos de autor 2015 REVISTA DE INVESTIGACIÓN, DESARROLLO E INNOVACIÓN
Description
Summary:Integration of haptic devices in virtual training applications is a complex task that requires the integration of a variety of software libraries. This paper concentrates on exploring the performance of different collision detection algorithms that will allow the real-time manipulation of mixed (superficial/volumetric) 3D virtual models, and hence the geometric manipulation of these objects in a virtual scene. Using open source software tools, a three-dimensional environment was developed with the potential interaction of force feedback and interaction within virtual components. Virtual interaction tests are presented with two haptic devices, measuring initialization times, frame rates and consumption of RAM. The results allow selecting the PhysX library compared to the V-Collide library, for analysis of collision detection in a virtual environment with tactile feedback.