Use of Augmented Reality, Gamification and M-learning

Augmented reality, gamification and M-learning occupy an important place in education today, given the advantages that the use of mobile technologies has brought, independently or in combination with other technological scenarios and different devices that affect the teaching and learning of the dif...

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Autores:
Tipo de recurso:
Fecha de publicación:
2019
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/14302
Acceso en línea:
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/12264
https://repositorio.uptc.edu.co/handle/001/14302
Palabra clave:
augmented reality
gamification
m-learning
teaching
enseñanza
gamificación
m-learning
realidad aumentada
Rights
License
http://purl.org/coar/access_right/c_abf229