Adolescents’ use and perception of commercial video games with implied sexual content in Colombia [Utilização e percepção de adolescentes sobre videogames comerciais com conteúdo sexual implícito na Colômbia]

Objective: Characterize the use and perception of video games with implied sexual content by high school students in Medellin. Methods: Descriptive cross-sectional study with 1124 adolescents within eighth to eleventh grades of four public educational institutions. It was applied an structure questi...

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Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
por
OAI Identifier:
oai:repository.udem.edu.co:11407/4538
Acceso en línea:
http://hdl.handle.net/11407/4538
Palabra clave:
Adolescent; Health communication; Information technology; Sex education; Sexual health
adolescent; adult; agility; Colombia; cross-sectional study; decision making; human; information processing; information technology; language; major clinical study; male; medical information; perception; problem solving; questionnaire; risk factor; school; sex difference; sexual education; sexual health; video game
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http://purl.org/coar/access_right/c_16ec