Adolescents’ use and perception of commercial video games with implied sexual content in Colombia [Utilização e percepção de adolescentes sobre videogames comerciais com conteúdo sexual implícito na Colômbia]
Objective: Characterize the use and perception of video games with implied sexual content by high school students in Medellin. Methods: Descriptive cross-sectional study with 1124 adolescents within eighth to eleventh grades of four public educational institutions. It was applied an structure questi...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2017
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- por
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4538
- Acceso en línea:
- http://hdl.handle.net/11407/4538
- Palabra clave:
- Adolescent; Health communication; Information technology; Sex education; Sexual health
adolescent; adult; agility; Colombia; cross-sectional study; decision making; human; information processing; information technology; language; major clinical study; male; medical information; perception; problem solving; questionnaire; risk factor; school; sex difference; sexual education; sexual health; video game
- Rights
- License
- http://purl.org/coar/access_right/c_16ec