Proposal of an assessment framework for gamified environments: A case study

Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well-established theoretical guidelines to design gamified experiences are lacking. The au...

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Autores:
Tipo de recurso:
Fecha de publicación:
2019
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/6104
Acceso en línea:
http://hdl.handle.net/11407/6104
Palabra clave:
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License
http://purl.org/coar/access_right/c_16ec