Proposal of an assessment framework for gamified environments: A case study
Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well-established theoretical guidelines to design gamified experiences are lacking. The au...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/6104
- Acceso en línea:
- http://hdl.handle.net/11407/6104
- Palabra clave:
- Rights
- License
- http://purl.org/coar/access_right/c_16ec