Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]

The accelerated changes that the uses of information technologies (IT) have provoked in different social, political, economic, and cultural scenarios in the global sphere have led to an investigation and questioning in such an important area as education, on how to use IT-supported educational model...

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Tipo de recurso:
Fecha de publicación:
2020
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/5923
Acceso en línea:
http://hdl.handle.net/11407/5923
Palabra clave:
Augmented reality
Education
Living Lab
Problem-based learning
Teaching-Learning
Virtual reality
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License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_9e1f98a9b703b1fd649d78232bfd8f4d
oai_identifier_str oai:repository.udem.edu.co:11407/5923
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.none.fl_str_mv Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
title Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
spellingShingle Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
Augmented reality
Education
Living Lab
Problem-based learning
Teaching-Learning
Virtual reality
title_short Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
title_full Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
title_fullStr Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
title_full_unstemmed Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
title_sort Augmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]
dc.subject.spa.fl_str_mv Augmented reality
Education
Living Lab
Problem-based learning
Teaching-Learning
Virtual reality
topic Augmented reality
Education
Living Lab
Problem-based learning
Teaching-Learning
Virtual reality
description The accelerated changes that the uses of information technologies (IT) have provoked in different social, political, economic, and cultural scenarios in the global sphere have led to an investigation and questioning in such an important area as education, on how to use IT-supported educational models and strategies for the benefit of educational scenarios and their actors. To answer these concerns, the aim of this article is to make a state of the art on: augmented reality (AR), living labs and active learning strategies that accompany educational initiatives supported by IT, the methodology used to make the state of the art on the subject is the systematic review of literature and additional tools of analysis were used as it was the tree of science. The results obtained show that IT is in exponential use as a support in the current teaching-learning scenarios and their actors. Most of the research carried out in AR applied to education has concentrated on identifying the benefits of AR in science education, ecology, field trips, mathematics and geometry, scientific studies and in general activities where students can observe elements that could not be visualized in the real world without the use of a specialized device. The results in the tests of living laboratories or Living Labs equipped with AR technology showed as positive that both theory and practice can be combined so that students can associate abstract content with real situations when learning, through electronic devices that explain the actions to be executed and have clarity of the desired objective. And finally, some authors mention that the teaching-learning process has been focused on the development of games through problem-based learning methodologies or ABP, structured in role-playing allowing the realization of participatory simulations of co-creation and developing collaborative learning strategies. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2021-02-05T14:57:56Z
dc.date.available.none.fl_str_mv 2021-02-05T14:57:56Z
dc.date.none.fl_str_mv 2020
dc.type.eng.fl_str_mv Article
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identifier_str_mv 16469895
url http://hdl.handle.net/11407/5923
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dc.relation.citationissue.none.fl_str_mv E32
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dc.relation.references.none.fl_str_mv Bacca, J., Baldiris, S., Fabregat, R., Grafkinshuk, S., Augmented reality trends in education: A systematic review of research and applications (2014) Educational Technology and Society, 17 (4), pp. 133-149. , https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908502495&partnerID=40&md5=8e2dce65c35f4b87ca9504a31460444b
Korthagen, F.A.J., Situated learning theory and the pedagogy of teacher education: Towards an integrative view of teacher behavior and teacher learning (2010) Teaching and Teacher Education, 26 (1), pp. 98-106. , https://doi.org/10.1016/j.tate.2009.05.001
Lee, K., Augmented Reality in Education and Training (2012) Techtrends, 56 (2), pp. 13-21. , https://doi.org/10.1007/s11528-012-0559-3
Martin-Gutierrez, J., Editorial: Learning strategies in engineering education using virtual and augmented reality technologies (2017) Eurasia Journal of Mathematics, Science and Technology Education, 13 (2), pp. 297-300. , https://doi.org/10.12973/eurasia.2017.00630a
Martín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D., Mora, C.E., Augmented reality to promote collaborative and autonomous learning in higher education (2015) Computers in Human Behavior, 51, pp. 752-761. , https://doi.org/10.1016/j.chb.2014.11.093
Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., Peire, J., New technology trends in education: Seven years of forecasts and convergence (2011) Computers and Education, 57 (3), pp. 1893-1906. , https://doi.org/10.1016/j.compedu.2011.04.003
Miller, D., Implementing Augmented Reality in the Classroom (2016) Issues and Trends in Educational Technology, 3 (2), pp. 56-63. , https://doi.org/10.2458/azu_itet_v3i2_miller
Muñoz-Cristóbal, J.A., Rodríguez-Triana, M.J., Gallego-Lema, V., Arribas-Cubero, H.F., Asensio-Pérez, J.I., Martínez-Monés, A., Monitoring for Awareness and Reflection in Ubiquitous Learning Environments (2018) International Journal of Human-Computer Interaction, 34 (2), pp. 146-165. , https://doi.org/10.1080/10447318.2017.1331536
Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J., Virtual reality and mixed reality for virtual learning environments (2006) Computers and Graphics (Pergamon), 30 (1), pp. 20-28. , https://doi.org/10.1016/j.cag.2005.10.004
Pérez Rave, J.I., (2012) Revisión sistemática De La Literatura En ingeniería, , Editorial Universidad de Antioquia, 1a Edición
Robledo, P., Fidalgo, R., Arias, O., Álvarez, M.L., Percepción de los estudiantes sobre el desarrollo de competencias a través de diferentes metodologías activas (2015) Revista De Investigacion Educativa, 33 (2), pp. 369-383. , https://doi.org/10.6018/rie.33.2.201381
Salmi, H., Thuneberg, H., Vainikainen, M.-P., Making the invisible observable by Augmented Reality in informal science education context (2017) International Journal of Science Education, Part B: Communication and Public Engagement, 7 (3), pp. 253-268. , https://doi.org/10.1080/21548455.2016.1254358
Schwittay, A., A living lab”: Corporate delivery of ICTs in Rural India (2008) Science, Technology and Society, 13 (2), pp. 175-209. , https://doi.org/10.1177/097172180801300202
Walia, M., Yu, E., Iskander, M., Kapila, V., Kriftcher, N., The modern science lab: Integrating technology into the classroom is the solution (2006) Advances in Computer, Information, and Systems Sciences, and Engineering-Proceedings of IETA 2005, Tene 2005, EIAE 2005, pp. 357-362. , https://doi.org/10.1007/1-4020-5261-8-55
Wu, H.-K., Lee, S.W.-Y., Chang, H.-Y., Liang, J.-C., Current status, opportunities and challenges of augmented reality in education (2013) Computers and Education, 62, pp. 41-49. , https://doi.org/10.1016/j.compedu.2012.10.024
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dc.publisher.none.fl_str_mv Associacao Iberica de Sistemas e Tecnologias de Informacao
dc.publisher.program.spa.fl_str_mv Ingeniería de Sistemas
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
publisher.none.fl_str_mv Associacao Iberica de Sistemas e Tecnologias de Informacao
dc.source.none.fl_str_mv RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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spelling 20202021-02-05T14:57:56Z2021-02-05T14:57:56Z16469895http://hdl.handle.net/11407/5923The accelerated changes that the uses of information technologies (IT) have provoked in different social, political, economic, and cultural scenarios in the global sphere have led to an investigation and questioning in such an important area as education, on how to use IT-supported educational models and strategies for the benefit of educational scenarios and their actors. To answer these concerns, the aim of this article is to make a state of the art on: augmented reality (AR), living labs and active learning strategies that accompany educational initiatives supported by IT, the methodology used to make the state of the art on the subject is the systematic review of literature and additional tools of analysis were used as it was the tree of science. The results obtained show that IT is in exponential use as a support in the current teaching-learning scenarios and their actors. Most of the research carried out in AR applied to education has concentrated on identifying the benefits of AR in science education, ecology, field trips, mathematics and geometry, scientific studies and in general activities where students can observe elements that could not be visualized in the real world without the use of a specialized device. The results in the tests of living laboratories or Living Labs equipped with AR technology showed as positive that both theory and practice can be combined so that students can associate abstract content with real situations when learning, through electronic devices that explain the actions to be executed and have clarity of the desired objective. And finally, some authors mention that the teaching-learning process has been focused on the development of games through problem-based learning methodologies or ABP, structured in role-playing allowing the realization of participatory simulations of co-creation and developing collaborative learning strategies. © 2020, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.spaAssociacao Iberica de Sistemas e Tecnologias de InformacaoIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85094594398&partnerID=40&md5=32ad4fe9cf282c97c5331fce799307912020E32572582Bacca, J., Baldiris, S., Fabregat, R., Grafkinshuk, S., Augmented reality trends in education: A systematic review of research and applications (2014) Educational Technology and Society, 17 (4), pp. 133-149. , https://www.scopus.com/inward/record.uri?eid=2-s2.0-84908502495&partnerID=40&md5=8e2dce65c35f4b87ca9504a31460444bKorthagen, F.A.J., Situated learning theory and the pedagogy of teacher education: Towards an integrative view of teacher behavior and teacher learning (2010) Teaching and Teacher Education, 26 (1), pp. 98-106. , https://doi.org/10.1016/j.tate.2009.05.001Lee, K., Augmented Reality in Education and Training (2012) Techtrends, 56 (2), pp. 13-21. , https://doi.org/10.1007/s11528-012-0559-3Martin-Gutierrez, J., Editorial: Learning strategies in engineering education using virtual and augmented reality technologies (2017) Eurasia Journal of Mathematics, Science and Technology Education, 13 (2), pp. 297-300. , https://doi.org/10.12973/eurasia.2017.00630aMartín-Gutiérrez, J., Fabiani, P., Benesova, W., Meneses, M.D., Mora, C.E., Augmented reality to promote collaborative and autonomous learning in higher education (2015) Computers in Human Behavior, 51, pp. 752-761. , https://doi.org/10.1016/j.chb.2014.11.093Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., Peire, J., New technology trends in education: Seven years of forecasts and convergence (2011) Computers and Education, 57 (3), pp. 1893-1906. , https://doi.org/10.1016/j.compedu.2011.04.003Miller, D., Implementing Augmented Reality in the Classroom (2016) Issues and Trends in Educational Technology, 3 (2), pp. 56-63. , https://doi.org/10.2458/azu_itet_v3i2_millerMuñoz-Cristóbal, J.A., Rodríguez-Triana, M.J., Gallego-Lema, V., Arribas-Cubero, H.F., Asensio-Pérez, J.I., Martínez-Monés, A., Monitoring for Awareness and Reflection in Ubiquitous Learning Environments (2018) International Journal of Human-Computer Interaction, 34 (2), pp. 146-165. , https://doi.org/10.1080/10447318.2017.1331536Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J., Virtual reality and mixed reality for virtual learning environments (2006) Computers and Graphics (Pergamon), 30 (1), pp. 20-28. , https://doi.org/10.1016/j.cag.2005.10.004Pérez Rave, J.I., (2012) Revisión sistemática De La Literatura En ingeniería, , Editorial Universidad de Antioquia, 1a EdiciónRobledo, P., Fidalgo, R., Arias, O., Álvarez, M.L., Percepción de los estudiantes sobre el desarrollo de competencias a través de diferentes metodologías activas (2015) Revista De Investigacion Educativa, 33 (2), pp. 369-383. , https://doi.org/10.6018/rie.33.2.201381Salmi, H., Thuneberg, H., Vainikainen, M.-P., Making the invisible observable by Augmented Reality in informal science education context (2017) International Journal of Science Education, Part B: Communication and Public Engagement, 7 (3), pp. 253-268. , https://doi.org/10.1080/21548455.2016.1254358Schwittay, A., A living lab”: Corporate delivery of ICTs in Rural India (2008) Science, Technology and Society, 13 (2), pp. 175-209. , https://doi.org/10.1177/097172180801300202Walia, M., Yu, E., Iskander, M., Kapila, V., Kriftcher, N., The modern science lab: Integrating technology into the classroom is the solution (2006) Advances in Computer, Information, and Systems Sciences, and Engineering-Proceedings of IETA 2005, Tene 2005, EIAE 2005, pp. 357-362. , https://doi.org/10.1007/1-4020-5261-8-55Wu, H.-K., Lee, S.W.-Y., Chang, H.-Y., Liang, J.-C., Current status, opportunities and challenges of augmented reality in education (2013) Computers and Education, 62, pp. 41-49. , https://doi.org/10.1016/j.compedu.2012.10.024RISTI - Revista Iberica de Sistemas e Tecnologias de InformacaoAugmented realityEducationLiving LabProblem-based learningTeaching-LearningVirtual realityAugmented reality and problem-based learning as a strategy that living labs support [La realidad aumentada y el aprendizaje basado en problemas como estrategia que soportan los living lab]Articleinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Crespo, V.A., Universidad de Medellín, Antioquia, ColombiaMarín, L.M.G., Facultad de Ingenierías, Universidad de Medellín, Antioquia, Colombiahttp://purl.org/coar/access_right/c_16ecCrespo V.A.Marín L.M.G.11407/5923oai:repository.udem.edu.co:11407/59232021-02-05 09:57:56.336Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co