Wardrobe or agency? Gender representation in 5 action videogames of the seventh generation
This work conducted a quantitative study of gender representation in five top-selling multiplatform action video games leading in sales of the seventh generation, through the technique of content analysis. The central narrative of each game was analyzed by using the character as an analysis unit and...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/5419
- Acceso en línea:
- http://hdl.handle.net/11407/5419
https://doi.org/10.22395/angr.v17n34a8
- Palabra clave:
- Cultural diversity; Videogame; Gender; Sexuality; Hegemony; Representation; Sexual stereotype; Mass media
Diversidade cultural; Videogame; Gênero; Sexualidade; Hegemonia; Representação; Estereótipo sexual; Meios de comunicação de massas
Diversidad cultural; Videojuego; Género; Sexualidad; Hegemonía; Representación; Estereotipo sexual; Medios de comunicación de masas
- Rights
- License
- http://creativecommons.org/licenses/by-nc/4.0