Wardrobe or agency? Gender representation in 5 action videogames of the seventh generation

This work conducted a quantitative study of gender representation in five top-selling multiplatform action video games leading in sales of the seventh generation, through the technique of content analysis. The central narrative of each game was analyzed by using the character as an analysis unit and...

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Autores:
Tipo de recurso:
Fecha de publicación:
2019
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/5419
Acceso en línea:
http://hdl.handle.net/11407/5419
https://doi.org/10.22395/angr.v17n34a8
Palabra clave:
Cultural diversity; Videogame; Gender; Sexuality; Hegemony; Representation; Sexual stereotype; Mass media
Diversidade cultural; Videogame; Gênero; Sexualidade; Hegemonia; Representação; Estereótipo sexual; Meios de comunicação de massas
Diversidad cultural; Videojuego; Género; Sexualidad; Hegemonía; Representación; Estereotipo sexual; Medios de comunicación de masas
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License
http://creativecommons.org/licenses/by-nc/4.0