ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM)

Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural de...

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Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/4912
Acceso en línea:
http://hdl.handle.net/11407/4912
Palabra clave:
architecture trade-off negotiation
ATAM
role playing games
software architecture
software engineering education
Computer software
Interactive computer graphics
Quality control
Software architecture
Software engineering
Students
Teaching
Architecture education
ATAM
Quality attributes
Role-playing game
Trade off
Trade-off analysis
Undergraduate Courses
Undergraduate students
Economic and social effects
Rights
License
http://purl.org/coar/access_right/c_16ec
Description
Summary:Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education. © 2017 IEEE.