ATAM-RPG: A role-playing game to teach architecture trade-off analysis method (ATAM)

Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural de...

Full description

Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/4912
Acceso en línea:
http://hdl.handle.net/11407/4912
Palabra clave:
architecture trade-off negotiation
ATAM
role playing games
software architecture
software engineering education
Computer software
Interactive computer graphics
Quality control
Software architecture
Software engineering
Students
Teaching
Architecture education
ATAM
Quality attributes
Role-playing game
Trade off
Trade-off analysis
Undergraduate Courses
Undergraduate students
Economic and social effects
Rights
License
http://purl.org/coar/access_right/c_16ec