Digital Leisure and Agency of Well-being: Uncertainty in Middle Class Households
This article describes how a deceptive event framed in the “interview” journalistic genre makes up a deceptive narrative that, even after being rectified, will continue to affect the audiences summoned emotionally and ideologically. It is a case study developed through a content analysis to explain...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2020
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/5862
- Acceso en línea:
- http://hdl.handle.net/11407/5862
https://doi.org/10.22395/angr.v18n35a11
- Palabra clave:
- Leisure*Entertainment*Spare time*ICT*Household*Middle class*Everyday life*Social mobility
Ócio*Entretenimento*Tempo livre*TIC *Lar*Classe média*Vida cotidiana*Mobilidade social
Ocio
Entretenimiento
Tiempo libre
TIC
Hogar
Clase media
Vida cotidiana
Movilidad social
- Rights
- License
- http://creativecommons.org/licenses/by-nc/4.0