Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]

Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for at...

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Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4312
Acceso en línea:
http://hdl.handle.net/11407/4312
Palabra clave:
risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
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License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_49b9cbdf92a90f21ab3633faf03c78ee
oai_identifier_str oai:repository.udem.edu.co:11407/4312
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
title Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
spellingShingle Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
title_short Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
title_full Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
title_fullStr Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
title_full_unstemmed Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
title_sort Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
dc.contributor.affiliation.spa.fl_str_mv Gomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombia
dc.subject.keyword.eng.fl_str_mv risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
topic risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
description Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.
publishDate 2016
dc.date.created.none.fl_str_mv 2016
dc.date.accessioned.none.fl_str_mv 2017-12-19T19:36:47Z
dc.date.available.none.fl_str_mv 2017-12-19T19:36:47Z
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9781509029662
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4312
dc.identifier.doi.none.fl_str_mv 10.1109/ColumbianCC.2016.7750804
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional Universidad de Medellín
dc.identifier.instname.spa.fl_str_mv instname:Universidad de Medellín
identifier_str_mv 9781509029662
10.1109/ColumbianCC.2016.7750804
reponame:Repositorio Institucional Universidad de Medellín
instname:Universidad de Medellín
url http://hdl.handle.net/11407/4312
dc.language.iso.none.fl_str_mv spa
language spa
dc.relation.isversionof.spa.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede36
dc.relation.ispartofes.spa.fl_str_mv 2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings
dc.relation.references.spa.fl_str_mv Dorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin Heidelberg
Olson, S., Riordan, D.G., (2012) Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, , Technology, Engineering, and Mathematics. Report to the President" Exec. Off. Pres
Van Eck, R., Digital game-based learning: It's not just the digital natives who are restless (2006) Educ. Rev
Susi, T., Johanesson, M., Backlund, P., Serious games-an overview (2007) Elearning, 73 (10)
Connolly, T., Stansfield, M., Hainey, T., An alternate reality game for language learning: ARGuing for multilingual motivation (2011) Comput. Educ
Connolly, T., An application of gamesbased learning within software engineering (2007) British Journal of Educational Technology, 1 (32)
Prensky, M., Digital game-based learning (2003) Comput. Entertain, 1 (1), p. 21. , Oct
Garciá-Carbonell, A., Rising, B., Simulation/gaming and the acquisition of communicative competence in another language (2001) Simulation & Gaming, 32 (4)
Gaudart, H., Games as teaching tools for teaching English to speakers of other languages (1999) Simulation & Gaming, 30 (3)
Halleck, G., Guest Editorial: Second language acquisition and simulation (2007) Simul. Gaming, 38 (1), pp. 31-34. , Mar
Rankin, Y.A., Gold, R., Gooch, B., Playing for keeps (2006) ACM SIGGRAPH 2006 Educators Program On-SIGGRAPH '06, p. 44
Rymaszewski, M., (2007) Second Life: The Official Guide, 2. , John Willey & Sons
Johnson, Serious use of a serious game for language learning (2010) International Journal of Artificial Intelligence in Education, 20 (2), pp. 175-195. , IOS Press 01-Jan
Garcia, R., Correia, R., Teaching and learning software project management: A hands-on approach (2015) Frontiers in Education Conference (FIE)
Oliveira, C., Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems (2013) 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT-13)
Galvaõ, T., Neto, F., A serious game for supporting training in risk management through project-based learning (2012) Virtual and Networked Organizations, Emergent Technologies and Tools
Janssen, M., Serious Gaming Within the Dutch Flood Risk Management-The MLS Game, , utwente.nl
Alvarez, M.C.G., Villalon, J.A.C.-M., Gasca-Hurtado, G.P., Guilabert, T.S.F., Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments (2014) 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-7
Zapata, C.M., Gómez, C.M., González, G., Riskware : A game for teaching software project risk management (2013) Developments in Business Simulation and Experiential Learning, 40, pp. 237-243
Losada, B., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingenieriá, 77
Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5, p. 14
Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proccedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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spelling 2017-12-19T19:36:47Z2017-12-19T19:36:47Z20169781509029662http://hdl.handle.net/11407/431210.1109/ColumbianCC.2016.7750804reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.spaInstitute of Electrical and Electronics Engineers Inc.Facultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede362016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference ProceedingsDorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin HeidelbergOlson, S., Riordan, D.G., (2012) Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, , Technology, Engineering, and Mathematics. Report to the President" Exec. Off. PresVan Eck, R., Digital game-based learning: It's not just the digital natives who are restless (2006) Educ. RevSusi, T., Johanesson, M., Backlund, P., Serious games-an overview (2007) Elearning, 73 (10)Connolly, T., Stansfield, M., Hainey, T., An alternate reality game for language learning: ARGuing for multilingual motivation (2011) Comput. EducConnolly, T., An application of gamesbased learning within software engineering (2007) British Journal of Educational Technology, 1 (32)Prensky, M., Digital game-based learning (2003) Comput. Entertain, 1 (1), p. 21. , OctGarciá-Carbonell, A., Rising, B., Simulation/gaming and the acquisition of communicative competence in another language (2001) Simulation & Gaming, 32 (4)Gaudart, H., Games as teaching tools for teaching English to speakers of other languages (1999) Simulation & Gaming, 30 (3)Halleck, G., Guest Editorial: Second language acquisition and simulation (2007) Simul. Gaming, 38 (1), pp. 31-34. , MarRankin, Y.A., Gold, R., Gooch, B., Playing for keeps (2006) ACM SIGGRAPH 2006 Educators Program On-SIGGRAPH '06, p. 44Rymaszewski, M., (2007) Second Life: The Official Guide, 2. , John Willey & SonsJohnson, Serious use of a serious game for language learning (2010) International Journal of Artificial Intelligence in Education, 20 (2), pp. 175-195. , IOS Press 01-JanGarcia, R., Correia, R., Teaching and learning software project management: A hands-on approach (2015) Frontiers in Education Conference (FIE)Oliveira, C., Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems (2013) 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT-13)Galvaõ, T., Neto, F., A serious game for supporting training in risk management through project-based learning (2012) Virtual and Networked Organizations, Emergent Technologies and ToolsJanssen, M., Serious Gaming Within the Dutch Flood Risk Management-The MLS Game, , utwente.nlAlvarez, M.C.G., Villalon, J.A.C.-M., Gasca-Hurtado, G.P., Guilabert, T.S.F., Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments (2014) 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-7Zapata, C.M., Gómez, C.M., González, G., Riskware : A game for teaching software project risk management (2013) Developments in Business Simulation and Experiential Learning, 40, pp. 237-243Losada, B., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingenieriá, 77Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5, p. 14Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proccedings of the 15th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsScopusSerious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, ColombiaGomez-Alvarez M.C.Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombiarisk managementserious gamesvideogamesPersonnel trainingProject managementTeachingLearning experiencesPedagogical designsProfessional trainingSerious gamesSoftware project managementTeaching and learning strategyTeaching strategyVideo gameRisk managementActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.http://purl.org/coar/access_right/c_16ec11407/4312oai:repository.udem.edu.co:11407/43122020-05-27 15:58:12.416Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co