Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]
Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for at...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2016
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4312
- Acceso en línea:
- http://hdl.handle.net/11407/4312
- Palabra clave:
- risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.spa.fl_str_mv |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
title |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
spellingShingle |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] risk management serious games videogames Personnel training Project management Teaching Learning experiences Pedagogical designs Professional training Serious games Software project management Teaching and learning strategy Teaching strategy Video game Risk management |
title_short |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
title_full |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
title_fullStr |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
title_full_unstemmed |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
title_sort |
Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego] |
dc.contributor.affiliation.spa.fl_str_mv |
Gomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombia |
dc.subject.keyword.eng.fl_str_mv |
risk management serious games videogames Personnel training Project management Teaching Learning experiences Pedagogical designs Professional training Serious games Software project management Teaching and learning strategy Teaching strategy Video game Risk management |
topic |
risk management serious games videogames Personnel training Project management Teaching Learning experiences Pedagogical designs Professional training Serious games Software project management Teaching and learning strategy Teaching strategy Video game Risk management |
description |
Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE. |
publishDate |
2016 |
dc.date.created.none.fl_str_mv |
2016 |
dc.date.accessioned.none.fl_str_mv |
2017-12-19T19:36:47Z |
dc.date.available.none.fl_str_mv |
2017-12-19T19:36:47Z |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
9781509029662 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/4312 |
dc.identifier.doi.none.fl_str_mv |
10.1109/ColumbianCC.2016.7750804 |
dc.identifier.reponame.spa.fl_str_mv |
reponame:Repositorio Institucional Universidad de Medellín |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad de Medellín |
identifier_str_mv |
9781509029662 10.1109/ColumbianCC.2016.7750804 reponame:Repositorio Institucional Universidad de Medellín instname:Universidad de Medellín |
url |
http://hdl.handle.net/11407/4312 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede36 |
dc.relation.ispartofes.spa.fl_str_mv |
2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings |
dc.relation.references.spa.fl_str_mv |
Dorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin Heidelberg Olson, S., Riordan, D.G., (2012) Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, , Technology, Engineering, and Mathematics. Report to the President" Exec. Off. Pres Van Eck, R., Digital game-based learning: It's not just the digital natives who are restless (2006) Educ. Rev Susi, T., Johanesson, M., Backlund, P., Serious games-an overview (2007) Elearning, 73 (10) Connolly, T., Stansfield, M., Hainey, T., An alternate reality game for language learning: ARGuing for multilingual motivation (2011) Comput. Educ Connolly, T., An application of gamesbased learning within software engineering (2007) British Journal of Educational Technology, 1 (32) Prensky, M., Digital game-based learning (2003) Comput. Entertain, 1 (1), p. 21. , Oct Garciá-Carbonell, A., Rising, B., Simulation/gaming and the acquisition of communicative competence in another language (2001) Simulation & Gaming, 32 (4) Gaudart, H., Games as teaching tools for teaching English to speakers of other languages (1999) Simulation & Gaming, 30 (3) Halleck, G., Guest Editorial: Second language acquisition and simulation (2007) Simul. Gaming, 38 (1), pp. 31-34. , Mar Rankin, Y.A., Gold, R., Gooch, B., Playing for keeps (2006) ACM SIGGRAPH 2006 Educators Program On-SIGGRAPH '06, p. 44 Rymaszewski, M., (2007) Second Life: The Official Guide, 2. , John Willey & Sons Johnson, Serious use of a serious game for language learning (2010) International Journal of Artificial Intelligence in Education, 20 (2), pp. 175-195. , IOS Press 01-Jan Garcia, R., Correia, R., Teaching and learning software project management: A hands-on approach (2015) Frontiers in Education Conference (FIE) Oliveira, C., Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems (2013) 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT-13) Galvaõ, T., Neto, F., A serious game for supporting training in risk management through project-based learning (2012) Virtual and Networked Organizations, Emergent Technologies and Tools Janssen, M., Serious Gaming Within the Dutch Flood Risk Management-The MLS Game, , utwente.nl Alvarez, M.C.G., Villalon, J.A.C.-M., Gasca-Hurtado, G.P., Guilabert, T.S.F., Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments (2014) 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-7 Zapata, C.M., Gómez, C.M., González, G., Riskware : A game for teaching software project risk management (2013) Developments in Business Simulation and Experiential Learning, 40, pp. 237-243 Losada, B., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingenieriá, 77 Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5, p. 14 Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proccedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
Institute of Electrical and Electronics Engineers Inc. |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingenierías |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
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1814159127647092736 |
spelling |
2017-12-19T19:36:47Z2017-12-19T19:36:47Z20169781509029662http://hdl.handle.net/11407/431210.1109/ColumbianCC.2016.7750804reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.spaInstitute of Electrical and Electronics Engineers Inc.Facultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede362016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference ProceedingsDorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin HeidelbergOlson, S., Riordan, D.G., (2012) Engage to Excel: Producing One Million Additional College Graduates with Degrees in Science, , Technology, Engineering, and Mathematics. Report to the President" Exec. Off. PresVan Eck, R., Digital game-based learning: It's not just the digital natives who are restless (2006) Educ. RevSusi, T., Johanesson, M., Backlund, P., Serious games-an overview (2007) Elearning, 73 (10)Connolly, T., Stansfield, M., Hainey, T., An alternate reality game for language learning: ARGuing for multilingual motivation (2011) Comput. EducConnolly, T., An application of gamesbased learning within software engineering (2007) British Journal of Educational Technology, 1 (32)Prensky, M., Digital game-based learning (2003) Comput. Entertain, 1 (1), p. 21. , OctGarciá-Carbonell, A., Rising, B., Simulation/gaming and the acquisition of communicative competence in another language (2001) Simulation & Gaming, 32 (4)Gaudart, H., Games as teaching tools for teaching English to speakers of other languages (1999) Simulation & Gaming, 30 (3)Halleck, G., Guest Editorial: Second language acquisition and simulation (2007) Simul. Gaming, 38 (1), pp. 31-34. , MarRankin, Y.A., Gold, R., Gooch, B., Playing for keeps (2006) ACM SIGGRAPH 2006 Educators Program On-SIGGRAPH '06, p. 44Rymaszewski, M., (2007) Second Life: The Official Guide, 2. , John Willey & SonsJohnson, Serious use of a serious game for language learning (2010) International Journal of Artificial Intelligence in Education, 20 (2), pp. 175-195. , IOS Press 01-JanGarcia, R., Correia, R., Teaching and learning software project management: A hands-on approach (2015) Frontiers in Education Conference (FIE)Oliveira, C., Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems (2013) 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT-13)Galvaõ, T., Neto, F., A serious game for supporting training in risk management through project-based learning (2012) Virtual and Networked Organizations, Emergent Technologies and ToolsJanssen, M., Serious Gaming Within the Dutch Flood Risk Management-The MLS Game, , utwente.nlAlvarez, M.C.G., Villalon, J.A.C.-M., Gasca-Hurtado, G.P., Guilabert, T.S.F., Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments (2014) 2014 9th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-7Zapata, C.M., Gómez, C.M., González, G., Riskware : A game for teaching software project risk management (2013) Developments in Business Simulation and Experiential Learning, 40, pp. 237-243Losada, B., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingenieriá, 77Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5, p. 14Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proccedings of the 15th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsScopusSerious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGomez-Alvarez, M.C., Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, ColombiaGomez-Alvarez M.C.Gloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombiarisk managementserious gamesvideogamesPersonnel trainingProject managementTeachingLearning experiencesPedagogical designsProfessional trainingSerious gamesSoftware project managementTeaching and learning strategyTeaching strategyVideo gameRisk managementActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.http://purl.org/coar/access_right/c_16ec11407/4312oai:repository.udem.edu.co:11407/43122020-05-27 15:58:12.416Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |