Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]

Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for at...

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Autores:
Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4312
Acceso en línea:
http://hdl.handle.net/11407/4312
Palabra clave:
risk management
serious games
videogames
Personnel training
Project management
Teaching
Learning experiences
Pedagogical designs
Professional training
Serious games
Software project management
Teaching and learning strategy
Teaching strategy
Video game
Risk management
Rights
License
http://purl.org/coar/access_right/c_16ec
Description
Summary:Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.