CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children

Implementing Collaborative Learning (CL) activities to support the education of children is something that must be carefully designed to achieve the desired goals since just having a group of children working on the same activity does not guarantee proper collaboration. It is something that goes fro...

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Autores:
Flórez Aristizábal, Leandro
Collazos Ordoñez, César Alberto
Cano Mazuera, Sandra
Solano Alegría, Andrés Fernando
Tipo de recurso:
Article of journal
Fecha de publicación:
2022
Institución:
Universidad Autónoma de Occidente
Repositorio:
RED: Repositorio Educativo Digital UAO
Idioma:
eng
OAI Identifier:
oai:red.uao.edu.co:10614/14762
Acceso en línea:
https://hdl.handle.net/10614/14762
https://red.uao.edu.co/
Palabra clave:
Tecnologías de apoyo
Self-help devices for people with disabilities
Computer-Supported Collaborative Learning; deaf children education;
Deaf children education
Design
User experience
Rights
openAccess
License
Derechos reservados - MDPI, 2022
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network_name_str RED: Repositorio Educativo Digital UAO
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dc.title.eng.fl_str_mv CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
title CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
spellingShingle CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
Tecnologías de apoyo
Self-help devices for people with disabilities
Computer-Supported Collaborative Learning; deaf children education;
Deaf children education
Design
User experience
title_short CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
title_full CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
title_fullStr CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
title_full_unstemmed CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
title_sort CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf children
dc.creator.fl_str_mv Flórez Aristizábal, Leandro
Collazos Ordoñez, César Alberto
Cano Mazuera, Sandra
Solano Alegría, Andrés Fernando
dc.contributor.author.none.fl_str_mv Flórez Aristizábal, Leandro
Collazos Ordoñez, César Alberto
Cano Mazuera, Sandra
Solano Alegría, Andrés Fernando
dc.subject.armarc.spa.fl_str_mv Tecnologías de apoyo
topic Tecnologías de apoyo
Self-help devices for people with disabilities
Computer-Supported Collaborative Learning; deaf children education;
Deaf children education
Design
User experience
dc.subject.armarc.eng.fl_str_mv Self-help devices for people with disabilities
dc.subject.proposal.eng.fl_str_mv Computer-Supported Collaborative Learning; deaf children education;
Deaf children education
Design
User experience
description Implementing Collaborative Learning (CL) activities to support the education of children is something that must be carefully designed to achieve the desired goals since just having a group of children working on the same activity does not guarantee proper collaboration. It is something that goes from defining the profile of the students to structuring the collaboration according to the learning objectives, the number of children per group, roles defined, and shared resources among others. Designing Computer-Supported Collaborative Learning (CSCL) activities may be even harder to achieve when collaboration is trying to be accomplished by children with some kind of disability due to differences in the way they communicate or understand the world around them, which is why in this study we decided to focus on designing CSCL activities for deaf children. Since there is not a clear path in the literature to achieve effective collaboration among deaf learners, we propose four stages to be followed through a set of 27 cards that were designed to guide designers/developers and educators through the process of co-designing such activities. The cards were implemented in such a way that they were easy to follow along with, with templates that allowed designers of the CL activity to register all the information related to it. Digital and printed versions of the cards were evaluated by researchers and educators with satisfactory results and a prototype for mobile devices was developed and tested by children through individual and collaborative learning activities
publishDate 2022
dc.date.issued.none.fl_str_mv 2022-11-08
dc.date.accessioned.none.fl_str_mv 2023-05-18T16:35:27Z
dc.date.available.none.fl_str_mv 2023-05-18T16:35:27Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10614/14762
dc.identifier.instname.spa.fl_str_mv Universidad Autónoma de Occidente
dc.identifier.reponame.spa.fl_str_mv Repositorio Educativo Digital UAO
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identifier_str_mv 20711050
Universidad Autónoma de Occidente
Repositorio Educativo Digital UAO
url https://hdl.handle.net/10614/14762
https://red.uao.edu.co/
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language eng
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dc.relation.cites.spa.fl_str_mv Flórez Aristizábal, L., Collazos Ordoñez, C.A., Cano Mazuera, S., Solano Alegría, A.F. (2022). CollabABILITY Cards: Supporting Researchers and Educators to Co-Design Computer-Supported Collaborative Learning Activities for Deaf Children. Sustainability, 14(2), 1-47. https://hdl.handle.net/10614/14762
dc.relation.ispartofjournal.eng.fl_str_mv Sustainability
dc.relation.references.none.fl_str_mv Smith, L.; Macgregor, J.T. What is Collaborative Learning? Collaborative Learning: A Sourcebook for Higher Education; Nnational Center on Postsecondary Teaching, Learning and Assessment (NCTLA): University Park, PA, USA, 1992; pp. 9–22.
Bagheri, S.; Rostami, N.P.; Pour Kivy, S.; Lahiji, E.R. Collaborative Learning, Collaborative Teaching & Autonomy: A Survey Study on English as a Second/Foreign Language. Modern J. Lang. Teach. Methods 2015, 5, 348–356.
Flórez Aristizábal, L.; Cano, S.; Collazos, C.A.; Solano, A.; Slegers, K. Collaborative learning as educational strategy for deaf children: A systematic literature review. In Proceedings of the ACM International Conference Proceeding Series, Cancún, Mexico, 26 September 2017
Nganji, J.T.; Nggada, S.H. Disability-Aware Software Engineering for Improved System Accessibility and Usability. International J. Softw. Eng. Its Appl. 2011, 5, 47–62
Schell, J. The Art of Game Design: A Book of Lenses; Morgan Kaufmann: San Francisco, CA, USA, 2008.
Bangor, A.; Kortum, P.T.; Miller, J.T. An empirical evaluation of the system usability scale. Usability Eval. Ind. 1996, 574–594
Johnson, D.; Johnson, R.; Smith, K. Active Learning: Cooperation in the College Classroom. Ann. Rep. Educ. Psychol. Japan 1998, 1–29
Flórez Aristizábal, L.; Cano, S.; Manresa-Yee, C.; Collazos, C.A. Towards a Computer-Supported Collaborative Learning Approach for Deaf Children. In Proceedings of the 2018 Second International Conference on Accessibility, Inclusion and Rehabilitation using Information Technologies. AIRTech 2018, 2018, 11–12.
Arnab, S.; Lim, T.; Carvalho, M.B.; Bellotti, F.; De Freitas, S.; Louchart, S.; Suttie, N.; Berta, R.; de Gloria, A. Mapping Learning and Game Mechanics for Serious Games Analysis. B. J. Educ. Technol. 2015, 46, 21
André, J.; Tiradentes Souto, V. À procura de um framework para jogos colaborativos. In Proceedings of the SBGames; Sociedade Brasileira de Computação: Porto Alegre, Brazil, 2014; Volume 2014, pp. 185–192
Laal, M. Positive Interdependence in Collaborative Learning. Procedia Soc. Behav. Sci. 2013, 93, 1433–1437
Fitzgerald, E. Straight Language for the Deaf: A System of Instruction for Deaf Children; Volta Bureau: Washington, DC, USA, 1954
dc.rights.spa.fl_str_mv Derechos reservados - MDPI, 2022
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dc.publisher.place.spa.fl_str_mv Basel, Suiza
institution Universidad Autónoma de Occidente
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spelling Flórez Aristizábal, Leandrodfa4b638641d6f4372f101a33ec0dba9Collazos Ordoñez, César Alberto9fa62092f26e883e63b9bf82dfa5d8b4Cano Mazuera, Sandra0a2ceb58c4587214c2cfbc73c40f00ecSolano Alegría, Andrés Fernandovirtual::4704-12023-05-18T16:35:27Z2023-05-18T16:35:27Z2022-11-0820711050https://hdl.handle.net/10614/14762Universidad Autónoma de OccidenteRepositorio Educativo Digital UAOhttps://red.uao.edu.co/Implementing Collaborative Learning (CL) activities to support the education of children is something that must be carefully designed to achieve the desired goals since just having a group of children working on the same activity does not guarantee proper collaboration. It is something that goes from defining the profile of the students to structuring the collaboration according to the learning objectives, the number of children per group, roles defined, and shared resources among others. Designing Computer-Supported Collaborative Learning (CSCL) activities may be even harder to achieve when collaboration is trying to be accomplished by children with some kind of disability due to differences in the way they communicate or understand the world around them, which is why in this study we decided to focus on designing CSCL activities for deaf children. Since there is not a clear path in the literature to achieve effective collaboration among deaf learners, we propose four stages to be followed through a set of 27 cards that were designed to guide designers/developers and educators through the process of co-designing such activities. The cards were implemented in such a way that they were easy to follow along with, with templates that allowed designers of the CL activity to register all the information related to it. Digital and printed versions of the cards were evaluated by researchers and educators with satisfactory results and a prototype for mobile devices was developed and tested by children through individual and collaborative learning activities 47 páginasapplication/pdfengMDPIBasel, SuizaDerechos reservados - MDPI, 2022https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2CollabABILITY cards: Supporting researchers and educators to co-design computer-supported collaborative learning activities for deaf childrenArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Tecnologías de apoyoSelf-help devices for people with disabilitiesComputer-Supported Collaborative Learning; deaf children education;Deaf children educationDesignUser experience472114Flórez Aristizábal, L., Collazos Ordoñez, C.A., Cano Mazuera, S., Solano Alegría, A.F. (2022). CollabABILITY Cards: Supporting Researchers and Educators to Co-Design Computer-Supported Collaborative Learning Activities for Deaf Children. Sustainability, 14(2), 1-47. https://hdl.handle.net/10614/14762SustainabilitySmith, L.; Macgregor, J.T. What is Collaborative Learning? Collaborative Learning: A Sourcebook for Higher Education; Nnational Center on Postsecondary Teaching, Learning and Assessment (NCTLA): University Park, PA, USA, 1992; pp. 9–22.Bagheri, S.; Rostami, N.P.; Pour Kivy, S.; Lahiji, E.R. Collaborative Learning, Collaborative Teaching & Autonomy: A Survey Study on English as a Second/Foreign Language. Modern J. Lang. Teach. Methods 2015, 5, 348–356.Flórez Aristizábal, L.; Cano, S.; Collazos, C.A.; Solano, A.; Slegers, K. Collaborative learning as educational strategy for deaf children: A systematic literature review. In Proceedings of the ACM International Conference Proceeding Series, Cancún, Mexico, 26 September 2017Nganji, J.T.; Nggada, S.H. Disability-Aware Software Engineering for Improved System Accessibility and Usability. International J. Softw. Eng. Its Appl. 2011, 5, 47–62Schell, J. The Art of Game Design: A Book of Lenses; Morgan Kaufmann: San Francisco, CA, USA, 2008.Bangor, A.; Kortum, P.T.; Miller, J.T. An empirical evaluation of the system usability scale. Usability Eval. Ind. 1996, 574–594Johnson, D.; Johnson, R.; Smith, K. Active Learning: Cooperation in the College Classroom. Ann. Rep. Educ. Psychol. Japan 1998, 1–29Flórez Aristizábal, L.; Cano, S.; Manresa-Yee, C.; Collazos, C.A. Towards a Computer-Supported Collaborative Learning Approach for Deaf Children. In Proceedings of the 2018 Second International Conference on Accessibility, Inclusion and Rehabilitation using Information Technologies. AIRTech 2018, 2018, 11–12.Arnab, S.; Lim, T.; Carvalho, M.B.; Bellotti, F.; De Freitas, S.; Louchart, S.; Suttie, N.; Berta, R.; de Gloria, A. Mapping Learning and Game Mechanics for Serious Games Analysis. B. J. Educ. Technol. 2015, 46, 21André, J.; Tiradentes Souto, V. À procura de um framework para jogos colaborativos. In Proceedings of the SBGames; Sociedade Brasileira de Computação: Porto Alegre, Brazil, 2014; Volume 2014, pp. 185–192Laal, M. Positive Interdependence in Collaborative Learning. Procedia Soc. Behav. Sci. 2013, 93, 1433–1437Fitzgerald, E. 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