Geodesic-based manifold learning for parameterization of triangular meshes

Reverse Engineering (RE) requires representing with free forms (NURBS, Spline, Bézier) a real surface which has been pointsampled -- To serve this purpose, we have implemented an algorithm that minimizes the accumulated distance between the free form and the (noisy) point sample -- We use a dualdist...

Full description

Autores:
Acosta, Diego A.
Ruíz, Óscar E.
Arroyave, Santiago
Ebratt, Roberto
Cadavid, Carlos
Londono, Juan J.
Tipo de recurso:
Fecha de publicación:
2014
Institución:
Universidad EAFIT
Repositorio:
Repositorio EAFIT
Idioma:
eng
OAI Identifier:
oai:repository.eafit.edu.co:10784/9668
Acceso en línea:
http://hdl.handle.net/10784/9668
Palabra clave:
TRIANGULACIÓN
POLIEDRO
ALGORITMOS
SUPERFICIES MÍNIMAS
TOPOLOGÍA
TEORÍA DE GRAFOS
GEODESIA
GENERACIÓN NUMÉRICA DE MALLAS (ANÁLISIS NUMÉRICO)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Ingeniería inversa
Superficies NURBS
Geometría computacional
Reconstrucción superficial
Triangulación de Delaunay
Rights
License
Acceso abierto
Description
Summary:Reverse Engineering (RE) requires representing with free forms (NURBS, Spline, Bézier) a real surface which has been pointsampled -- To serve this purpose, we have implemented an algorithm that minimizes the accumulated distance between the free form and the (noisy) point sample -- We use a dualdistance calculation point to / from surfaces, which discourages the forming of outliers and artifacts -- This algorithm seeks a minimum in a function that represents the fitting error, by using as tuning variable the control polyhedron for the free form -- The topology (rows, columns) and geometry of the control polyhedron are determined by alternative geodesicbased dimensionality reduction methods: (a) graphapproximated geodesics (Isomap), or (b) PL orthogonal geodesic grids -- We assume the existence of a triangular mesh of the point sample (a reasonable expectation in current RE) -- A bijective composition mapping allows to estimate a size of the control polyhedrons favorable to uniformspeed parameterizations -- Our results show that orthogonal geodesic grids is a direct and intuitive parameterization method, which requires more exploration for irregular triangle meshes -- Isomap gives a usable initial parameterization whenever the graph approximation of geodesics on be faithful -- These initial guesses, in turn, produce efficient free form optimization processes with minimal errors -- Future work is required in further exploiting the usual triangular mesh underlying the point sample for (a) enhancing the segmentation of the point set into faces, and (b) using a more accurate approximation of the geodesic distances within , which would benefit its dimensionality reduction