Geodesic-based manifold learning for parameterization of triangular meshes
Reverse Engineering (RE) requires representing with free forms (NURBS, Spline, Bézier) a real surface which has been pointsampled -- To serve this purpose, we have implemented an algorithm that minimizes the accumulated distance between the free form and the (noisy) point sample -- We use a dualdist...
- Autores:
-
Acosta, Diego A.
Ruíz, Óscar E.
Arroyave, Santiago
Ebratt, Roberto
Cadavid, Carlos
Londono, Juan J.
- Tipo de recurso:
- Fecha de publicación:
- 2014
- Institución:
- Universidad EAFIT
- Repositorio:
- Repositorio EAFIT
- Idioma:
- eng
- OAI Identifier:
- oai:repository.eafit.edu.co:10784/9668
- Acceso en línea:
- http://hdl.handle.net/10784/9668
- Palabra clave:
- TRIANGULACIÓN
POLIEDRO
ALGORITMOS
SUPERFICIES MÍNIMAS
TOPOLOGÍA
TEORÍA DE GRAFOS
GEODESIA
GENERACIÓN NUMÉRICA DE MALLAS (ANÁLISIS NUMÉRICO)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Ingeniería inversa
Superficies NURBS
Geometría computacional
Reconstrucción superficial
Triangulación de Delaunay
- Rights
- License
- Acceso abierto