Geodesic-based manifold learning for parameterization of triangular meshes

Reverse Engineering (RE) requires representing with free forms (NURBS, Spline, Bézier) a real surface which has been pointsampled -- To serve this purpose, we have implemented an algorithm that minimizes the accumulated distance between the free form and the (noisy) point sample -- We use a dualdist...

Full description

Autores:
Acosta, Diego A.
Ruíz, Óscar E.
Arroyave, Santiago
Ebratt, Roberto
Cadavid, Carlos
Londono, Juan J.
Tipo de recurso:
Fecha de publicación:
2014
Institución:
Universidad EAFIT
Repositorio:
Repositorio EAFIT
Idioma:
eng
OAI Identifier:
oai:repository.eafit.edu.co:10784/9668
Acceso en línea:
http://hdl.handle.net/10784/9668
Palabra clave:
TRIANGULACIÓN
POLIEDRO
ALGORITMOS
SUPERFICIES MÍNIMAS
TOPOLOGÍA
TEORÍA DE GRAFOS
GEODESIA
GENERACIÓN NUMÉRICA DE MALLAS (ANÁLISIS NUMÉRICO)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Triangulation
Polyhedra
Algorithms
Minimal surfaces
Topology
Graph theory
Geodesy
Numerical grid generation (Numerical analysis)
Ingeniería inversa
Superficies NURBS
Geometría computacional
Reconstrucción superficial
Triangulación de Delaunay
Rights
License
Acceso abierto