The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education

The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational...

Full description

Autores:
Echeverría Rodríguez, Leovy
Cobos, Ruth
Tipo de recurso:
Article of journal
Fecha de publicación:
2020
Institución:
Universidad EIA .
Repositorio:
Repositorio EIA .
Idioma:
eng
OAI Identifier:
oai:repository.eia.edu.co:11190/5082
Acceso en línea:
https://repository.eia.edu.co/handle/11190/5082
https://doi.org/10.24050/reia.v18i35.1320
Palabra clave:
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Rights
openAccess
License
Revista EIA - 2020
id REIA2_aa865df65a37398e1cc6529af865a4fd
oai_identifier_str oai:repository.eia.edu.co:11190/5082
network_acronym_str REIA2
network_name_str Repositorio EIA .
repository_id_str
dc.title.spa.fl_str_mv The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
dc.title.translated.eng.fl_str_mv The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
spellingShingle The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
title_short The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_full The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_fullStr The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_full_unstemmed The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
title_sort The Impact of a Motivation Booster in Blended Learning Experiences in Computer Science Education
dc.creator.fl_str_mv Echeverría Rodríguez, Leovy
Cobos, Ruth
dc.contributor.author.spa.fl_str_mv Echeverría Rodríguez, Leovy
Cobos, Ruth
dc.subject.eng.fl_str_mv Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
topic Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
dc.subject.spa.fl_str_mv Blended learning
collaborative learning
Computer Science Education
Moodle
motivational factors
Motivation Booster
description The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2020-12-31 14:30:36
2022-06-17T20:20:21Z
dc.date.available.none.fl_str_mv 2020-12-31 14:30:36
2022-06-17T20:20:21Z
dc.date.issued.none.fl_str_mv 2020-12-31
dc.type.spa.fl_str_mv Artículo de revista
dc.type.eng.fl_str_mv Journal article
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coar.eng.fl_str_mv http://purl.org/coar/resource_type/c_6501
http://purl.org/coar/resource_type/c_6501
dc.type.driver.eng.fl_str_mv info:eu-repo/semantics/article
dc.type.version.eng.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.content.eng.fl_str_mv Text
dc.type.redcol.eng.fl_str_mv http://purl.org/redcol/resource_type/ARTREF
dc.type.coarversion.eng.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
format http://purl.org/coar/resource_type/c_6501
status_str publishedVersion
dc.identifier.issn.none.fl_str_mv 1794-1237
dc.identifier.uri.none.fl_str_mv https://repository.eia.edu.co/handle/11190/5082
dc.identifier.doi.none.fl_str_mv 10.24050/reia.v18i35.1320
dc.identifier.eissn.none.fl_str_mv 2463-0950
dc.identifier.url.none.fl_str_mv https://doi.org/10.24050/reia.v18i35.1320
identifier_str_mv 1794-1237
10.24050/reia.v18i35.1320
2463-0950
url https://repository.eia.edu.co/handle/11190/5082
https://doi.org/10.24050/reia.v18i35.1320
dc.language.iso.eng.fl_str_mv eng
language eng
dc.relation.references.eng.fl_str_mv Alonso, F. et al. (2011) ‘How blended learning reduces underachievement in higher education: An experience in teaching computer sciences’, IEEE Transactions on Education, 54(3), pp. 471–478. doi: 10.1109/TE.2010.2083665.
Cocea, M. and Weibelzahl, S. (2007) ‘Cross-system validation of engagement prediction from log files’, Proceedings of Second European Conference on Technology Enhanced Learning, pp. 14–25. doi: 10.1007/978-3-540-75195-3_2.
Cocea, M. and Weibelzahl, S. (2009) ‘Log file analysis for disengagement detection in e-Learning environments’, User Modelling and User-Adapted Interaction, 19(4), pp. 341–385. doi: 10.1007/s11257-009-9065-5.
Derntl, M. and Motschnig-Pitrik, R. (2005) ‘The role of structure, patterns, and people in blended learning’, Internet and Higher Education, 8(2), pp. 111–130. doi: 10.1016/j.iheduc.2005.03.002.
Dodero, J. M., Fernández, C. and Sanz, D. (2003) ‘An experience on students’ participation in blended vs. online styles of learning’, ACM SIGCSE Bulletin, p. 39. doi: 10.1145/960492.960522.
Echeverria, L. (2017) UNA PROPUESTA DE UNA PLATAFORMA DE APRENDIZAJE BASADA EN ESCENARIOS COLABORATIVOS PARA LA REALIZACIÓN DE EXPERIENCIAS DE APRENDIZAJE MIXTO CON SOPORTE A LA INVESTIGACIÓN, Tesis doctoral. Universidad Autónoma de Madrid.
Echeverría, L. (2011) Motivation Booster based on the monitoring of users’ progress in collaborative learning scenarios. Trabajo Fin de Master, Universidad Autónoma de Madrid.
Figas, P., Hagel, G. and Bartel, A. (2013) ‘The furtherance of motivation in the context of teaching software engineering’, in Global Engineering Education Conference (EDUCON), 2013, pp. 1299–1304.
Garcia-Penalvo, F. J. et al. (2011) ‘Opening Learning Management Systems to Personal Learning Environments’, Journal of Universal Computer Science, 17(9), pp. 1222–1240. doi: 10.1016/j.infsof.2008.09.005.
Graham, C. R. (2006) ‘Blended learning systems: Definition, current trends, and future directions’, in Handbook of blended learning Global perspectives local designs, pp. 3–21. doi: 10.2307/4022859.
Graham, S. and Weiner, B. (1996) ‘Theories and principles of motivation’, in Handbook of educational psychology, pp. 63–84.
HersX hkovitz, A. and Nachmias, R. (2009) ‘Learning about Online Learning Processes and Students â€TM Motivation through Web Usage Mining’, Interdisciplinary Journal of E-Learning and Learning Objects, 5, pp. 197–214.
Hoic-Bozic, N., Mornar, V. and Boticki, I. (2009) ‘A blended learning approach to course design and implementation’, IEEE Transactions on Education, 52(1), pp. 19–30. doi: 0.1109/TE.2007.914945.
Keller, J. (1983) ‘Motivational design of instruction.’, in Instructional-design Theories and Models: An overview of their current status, Volume 1, pp. 383–434. Available at: http://books.google.com/books?hl=en&lr=&id=N_MVUyHxnkcC&pgis=1.
Keller, J. M. (2008) ‘First principles of motivation to learn and e3-learning’, Distance Education, 29, pp. 175–185. doi: 10.1080/01587910802154970.
Keller, J. and Suzuki, K. (2004) ‘Learner motivation and E-learning design: A multinationally validated process’, Journal of Educational Media, pp. 229–239. doi: 10.1080/1358165042000283084.
Larson, R. C. and Murray, M. E. (2008) ‘Open educational resources for blended learning in high schools: Overcoming impediments in developing countries’, Journal of Asynchronous Learning Networks, 12, p. 85{\textendash}103. doi: 10.1007/s003590100184. Moodle (2019). Available at: https://moodle.org/ (Accessed: 3 May 2019).
Muñoz-Merino, P. J. et al. (2014) ‘Motivation and emotions in competition systems for education: An empirical study’, IEEE Transactions on Education, 57(3), pp. 182–187. doi: 10.1109/TE.2013.2297318.
Naves, J. et al. (2013) ‘Development of tangible experiments for motivating undergraduate students’, in Global Engineering Education Conference (EDUCON), 2013, pp. 497–506.
Pierri et al. (2012) ‘CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions’, JUCS - Journal of Universal Computer Science. doi: 10.3217/jucs-018-01-0025.
Rienties, B. et al. (2012) ‘The role of scaffolding and motivation in CSCL’, Computers and Education, pp. 893–906. doi: 10.1016/j.compedu.2012.04.010.
Visser, L. et al. (2002) ‘Motivating students at a distance: The case of an international audience’, Educational Technology Research and Development, pp. 94–110. doi: 10.1007/BF02504998.
Weiner, B. (1985) ‘An attributional theory of achievement motivation and emotion.’, Psychological review, 92(4), pp. 548–573. doi: 10.1037/0033-295X.92.4.548.
Wlodkowski, R. J. . (2010) ‘Enhancing adult motivation to learn: A comprehensive guide for teaching all adults.’, MPAEA Journal of Adult Education, 39(2), pp. 40–43. Available at: http://search.ebscohost.com/login.aspx?direct=true&db=eft&AN=66628051&site=ehost-live.
dc.relation.bitstream.none.fl_str_mv https://revistas.eia.edu.co/index.php/reveia/article/download/1320/1404
dc.relation.citationedition.spa.fl_str_mv Núm. 35 , Año 2021
dc.relation.citationendpage.none.fl_str_mv 12
dc.relation.citationissue.spa.fl_str_mv 35
dc.relation.citationstartpage.none.fl_str_mv 35018 pp. 1
dc.relation.citationvolume.spa.fl_str_mv 18
dc.relation.ispartofjournal.spa.fl_str_mv Revista EIA
dc.rights.eng.fl_str_mv Revista EIA - 2020
dc.rights.uri.eng.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0
dc.rights.accessrights.eng.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.coar.eng.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv Revista EIA - 2020
https://creativecommons.org/licenses/by-nc-nd/4.0
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.mimetype.eng.fl_str_mv application/pdf
dc.publisher.spa.fl_str_mv Fondo Editorial EIA - Universidad EIA
dc.source.eng.fl_str_mv https://revistas.eia.edu.co/index.php/reveia/article/view/1320
institution Universidad EIA .
bitstream.url.fl_str_mv https://repository.eia.edu.co/bitstreams/9edf6187-9fa7-4166-8ee6-bbec3dd0f0dd/download
bitstream.checksum.fl_str_mv 88e2c74940e63bcaf7b8e42582be9190
bitstream.checksumAlgorithm.fl_str_mv MD5
repository.name.fl_str_mv Repositorio Institucional Universidad EIA
repository.mail.fl_str_mv bdigital@metabiblioteca.com
_version_ 1818099078973620224
spelling Echeverría Rodríguez, Leovy3ec39113438f8efcb7af30c78cda4bd6500Cobos, Ruthb921dfa51f8fa144fab49ebeaa9d77185002020-12-31 14:30:362022-06-17T20:20:21Z2020-12-31 14:30:362022-06-17T20:20:21Z2020-12-311794-1237https://repository.eia.edu.co/handle/11190/508210.24050/reia.v18i35.13202463-0950https://doi.org/10.24050/reia.v18i35.1320The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.The outcomes presented in this paper are associated with the impact of motivational messages sent by a Motivation Booster to the students that participated in blended learning experiences. The aim of the Motivation Booster is to provide personalized and summarized feedback, by means of motivational messages, to the users of Computer-Supported Collaborative Learning systems on their completed collaborative learning activities. The developed Motivation Booster was integrated into the Moodle system. Two blended learning experiences were put into practice at the Universidad Pontificia Bolivariana Montería (Colombia) over an academic year with students enrolled in the course called “Software Engineering” at the Computer Science Department. A group of students participated in the first blended learning experience, and they used the Moodle system without the Motivation Booster. And another group of students participated in the second blended learning experience, where they used Moodle with the developed Motivation Booster. The experimental results give us evidences that the students felt more motivated to work with the Moodle system when they received motivational messages due to the Motivation Booster. Especially students were stimulated to work in a group manner.application/pdfengFondo Editorial EIA - Universidad EIARevista EIA - 2020https://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessEsta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-SinDerivadas 4.0.http://purl.org/coar/access_right/c_abf2https://revistas.eia.edu.co/index.php/reveia/article/view/1320Blended learningcollaborative learningComputer Science EducationMoodlemotivational factorsMotivation BoosterBlended learningcollaborative learningComputer Science EducationMoodlemotivational factorsMotivation BoosterThe Impact of a Motivation Booster in Blended Learning Experiences in Computer Science EducationThe Impact of a Motivation Booster in Blended Learning Experiences in Computer Science EducationArtículo de revistaJournal articlehttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionTexthttp://purl.org/redcol/resource_type/ARTREFhttp://purl.org/coar/version/c_970fb48d4fbd8a85Alonso, F. et al. (2011) ‘How blended learning reduces underachievement in higher education: An experience in teaching computer sciences’, IEEE Transactions on Education, 54(3), pp. 471–478. doi: 10.1109/TE.2010.2083665.Cocea, M. and Weibelzahl, S. (2007) ‘Cross-system validation of engagement prediction from log files’, Proceedings of Second European Conference on Technology Enhanced Learning, pp. 14–25. doi: 10.1007/978-3-540-75195-3_2.Cocea, M. and Weibelzahl, S. (2009) ‘Log file analysis for disengagement detection in e-Learning environments’, User Modelling and User-Adapted Interaction, 19(4), pp. 341–385. doi: 10.1007/s11257-009-9065-5.Derntl, M. and Motschnig-Pitrik, R. (2005) ‘The role of structure, patterns, and people in blended learning’, Internet and Higher Education, 8(2), pp. 111–130. doi: 10.1016/j.iheduc.2005.03.002.Dodero, J. M., Fernández, C. and Sanz, D. (2003) ‘An experience on students’ participation in blended vs. online styles of learning’, ACM SIGCSE Bulletin, p. 39. doi: 10.1145/960492.960522.Echeverria, L. (2017) UNA PROPUESTA DE UNA PLATAFORMA DE APRENDIZAJE BASADA EN ESCENARIOS COLABORATIVOS PARA LA REALIZACIÓN DE EXPERIENCIAS DE APRENDIZAJE MIXTO CON SOPORTE A LA INVESTIGACIÓN, Tesis doctoral. Universidad Autónoma de Madrid.Echeverría, L. (2011) Motivation Booster based on the monitoring of users’ progress in collaborative learning scenarios. Trabajo Fin de Master, Universidad Autónoma de Madrid.Figas, P., Hagel, G. and Bartel, A. (2013) ‘The furtherance of motivation in the context of teaching software engineering’, in Global Engineering Education Conference (EDUCON), 2013, pp. 1299–1304.Garcia-Penalvo, F. J. et al. (2011) ‘Opening Learning Management Systems to Personal Learning Environments’, Journal of Universal Computer Science, 17(9), pp. 1222–1240. doi: 10.1016/j.infsof.2008.09.005.Graham, C. R. (2006) ‘Blended learning systems: Definition, current trends, and future directions’, in Handbook of blended learning Global perspectives local designs, pp. 3–21. doi: 10.2307/4022859.Graham, S. and Weiner, B. (1996) ‘Theories and principles of motivation’, in Handbook of educational psychology, pp. 63–84.HersX hkovitz, A. and Nachmias, R. (2009) ‘Learning about Online Learning Processes and Students â€TM Motivation through Web Usage Mining’, Interdisciplinary Journal of E-Learning and Learning Objects, 5, pp. 197–214.Hoic-Bozic, N., Mornar, V. and Boticki, I. (2009) ‘A blended learning approach to course design and implementation’, IEEE Transactions on Education, 52(1), pp. 19–30. doi: 0.1109/TE.2007.914945.Keller, J. (1983) ‘Motivational design of instruction.’, in Instructional-design Theories and Models: An overview of their current status, Volume 1, pp. 383–434. Available at: http://books.google.com/books?hl=en&lr=&id=N_MVUyHxnkcC&pgis=1.Keller, J. M. (2008) ‘First principles of motivation to learn and e3-learning’, Distance Education, 29, pp. 175–185. doi: 10.1080/01587910802154970.Keller, J. and Suzuki, K. (2004) ‘Learner motivation and E-learning design: A multinationally validated process’, Journal of Educational Media, pp. 229–239. doi: 10.1080/1358165042000283084.Larson, R. C. and Murray, M. E. (2008) ‘Open educational resources for blended learning in high schools: Overcoming impediments in developing countries’, Journal of Asynchronous Learning Networks, 12, p. 85{\textendash}103. doi: 10.1007/s003590100184. Moodle (2019). Available at: https://moodle.org/ (Accessed: 3 May 2019).Muñoz-Merino, P. J. et al. (2014) ‘Motivation and emotions in competition systems for education: An empirical study’, IEEE Transactions on Education, 57(3), pp. 182–187. doi: 10.1109/TE.2013.2297318.Naves, J. et al. (2013) ‘Development of tangible experiments for motivating undergraduate students’, in Global Engineering Education Conference (EDUCON), 2013, pp. 497–506.Pierri et al. (2012) ‘CC-LO: Embedding Interactivity, Challenge and Empowerment into Collaborative Learning Sessions’, JUCS - Journal of Universal Computer Science. doi: 10.3217/jucs-018-01-0025.Rienties, B. et al. (2012) ‘The role of scaffolding and motivation in CSCL’, Computers and Education, pp. 893–906. doi: 10.1016/j.compedu.2012.04.010.Visser, L. et al. (2002) ‘Motivating students at a distance: The case of an international audience’, Educational Technology Research and Development, pp. 94–110. doi: 10.1007/BF02504998.Weiner, B. (1985) ‘An attributional theory of achievement motivation and emotion.’, Psychological review, 92(4), pp. 548–573. doi: 10.1037/0033-295X.92.4.548.Wlodkowski, R. J. . (2010) ‘Enhancing adult motivation to learn: A comprehensive guide for teaching all adults.’, MPAEA Journal of Adult Education, 39(2), pp. 40–43. Available at: http://search.ebscohost.com/login.aspx?direct=true&db=eft&AN=66628051&site=ehost-live.https://revistas.eia.edu.co/index.php/reveia/article/download/1320/1404Núm. 35 , Año 2021123535018 pp. 118Revista EIAPublicationOREORE.xmltext/xml2602https://repository.eia.edu.co/bitstreams/9edf6187-9fa7-4166-8ee6-bbec3dd0f0dd/download88e2c74940e63bcaf7b8e42582be9190MD5111190/5082oai:repository.eia.edu.co:11190/50822023-07-25 17:17:28.093https://creativecommons.org/licenses/by-nc-nd/4.0Revista EIA - 2020metadata.onlyhttps://repository.eia.edu.coRepositorio Institucional Universidad EIAbdigital@metabiblioteca.com