A gamification strategy in engineering education

Classical teaching–learning methods have been widely used in higher education. However, current teaching and evaluation methodologies are incorporating dynamic techniques that allow greater student participation in the learning process. It is essential that the classic model of education adapts to t...

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Autores:
Gamarra, Margarita
Domínguez, Anderson
Velázquez, Jhonnys
Páez, Heyder
Tipo de recurso:
Article of journal
Fecha de publicación:
2021
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/9060
Acceso en línea:
https://hdl.handle.net/11323/9060
https://doi.org/10.1002/cae.22466
https://repositorio.cuc.edu.co/
Palabra clave:
Education
Engineering
Gamification
Learning
Rights
embargoedAccess
License
Copyright © 1999-2022 John Wiley & Sons, Inc. All rights reserved
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dc.title.eng.fl_str_mv A gamification strategy in engineering education
dc.title.translated.none.fl_str_mv A case study on motivation and engagement
title A gamification strategy in engineering education
spellingShingle A gamification strategy in engineering education
Education
Engineering
Gamification
Learning
title_short A gamification strategy in engineering education
title_full A gamification strategy in engineering education
title_fullStr A gamification strategy in engineering education
title_full_unstemmed A gamification strategy in engineering education
title_sort A gamification strategy in engineering education
dc.creator.fl_str_mv Gamarra, Margarita
Domínguez, Anderson
Velázquez, Jhonnys
Páez, Heyder
dc.contributor.author.spa.fl_str_mv Gamarra, Margarita
Domínguez, Anderson
Velázquez, Jhonnys
Páez, Heyder
dc.subject.proposal.eng.fl_str_mv Education
Engineering
Gamification
Learning
topic Education
Engineering
Gamification
Learning
description Classical teaching–learning methods have been widely used in higher education. However, current teaching and evaluation methodologies are incorporating dynamic techniques that allow greater student participation in the learning process. It is essential that the classic model of education adapts to the changes in society and uses proper tools to encourage motivation in the education process. Gamification approaches generate motivation in the students and can lead to enhance the learning processes and outcomes. These strategies offer an alternative that is being used increasingly in higher education. Therefore, in this study, we developed a gamification strategy to generate motivation and engagement in engineering students. The strategy is applied in different courses and both in traditional and remote modalities. The validation of the proposal was carried out through a diagnostic tool in the form of a survey applied to the students of the courses where the gamified strategies were implemented. From these results we concluded that the gamified strategy helped to increase the motivation and engagement of the students, generating greater participation in the academic activities.
publishDate 2021
dc.date.issued.none.fl_str_mv 2021-10-20
dc.date.accessioned.none.fl_str_mv 2022-03-08T16:40:20Z
dc.date.available.none.fl_str_mv 2022-10-20
2022-03-08T16:40:20Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.doi.spa.fl_str_mv 10.1002/cae.22466
dc.identifier.eissn.spa.fl_str_mv 1099-0542
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
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identifier_str_mv 1061-3773
10.1002/cae.22466
1099-0542
Corporación Universidad de la Costa
REDICUC - Repositorio CUC
url https://hdl.handle.net/11323/9060
https://doi.org/10.1002/cae.22466
https://repositorio.cuc.edu.co/
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.ispartofjournal.spa.fl_str_mv Computer Applications in Engineering Education
dc.rights.spa.fl_str_mv Copyright © 1999-2022 John Wiley & Sons, Inc. All rights reserved
Atribución-NoComercial-CompartirIgual 4.0 Internacional (CC BY-NC-SA 4.0)
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dc.publisher.spa.fl_str_mv John Wiley and Sons Inc.
dc.publisher.place.spa.fl_str_mv United States
institution Corporación Universidad de la Costa
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spelling Gamarra, MargaritaDomínguez, AndersonVelázquez, JhonnysPáez, Heyder2022-03-08T16:40:20Z2022-10-202022-03-08T16:40:20Z2021-10-201061-3773https://hdl.handle.net/11323/9060https://doi.org/10.1002/cae.2246610.1002/cae.224661099-0542Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Classical teaching–learning methods have been widely used in higher education. However, current teaching and evaluation methodologies are incorporating dynamic techniques that allow greater student participation in the learning process. It is essential that the classic model of education adapts to the changes in society and uses proper tools to encourage motivation in the education process. Gamification approaches generate motivation in the students and can lead to enhance the learning processes and outcomes. These strategies offer an alternative that is being used increasingly in higher education. 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