Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom

This article shows the experience in the implementation of a tool called Glyph Reader, which is an application that has two interfaces, Web and Mobile and that responds to the need for an educational and interactive resource whose main objective is the Multisensory stimulation for literacy training...

Full description

Autores:
Ariza Colpas, Paola Patricia
Leon Jacobus, Alexandra
De-laHoz, Sandra
Piñeres-Melo, Marlon
Guerrero-Cuentas, Hilda
Consuegra-Bernal, Mercedes
Díaz-Martinez, Jorge
Morales-Ortega, Roberto Cesar
COLLAZOS MORALES, CARLOS ANDRES
Tipo de recurso:
http://purl.org/coar/resource_type/c_816b
Fecha de publicación:
2020
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/6203
Acceso en línea:
https://hdl.handle.net/11323/6203
https://repositorio.cuc.edu.co/
Palabra clave:
Multisensory stimulation
Phonetic recognition
Technological platform
Rights
openAccess
License
CC0 1.0 Universal
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repository_id_str
dc.title.spa.fl_str_mv Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
title Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
spellingShingle Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
Multisensory stimulation
Phonetic recognition
Technological platform
title_short Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
title_full Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
title_fullStr Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
title_full_unstemmed Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
title_sort Glyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroom
dc.creator.fl_str_mv Ariza Colpas, Paola Patricia
Leon Jacobus, Alexandra
De-laHoz, Sandra
Piñeres-Melo, Marlon
Guerrero-Cuentas, Hilda
Consuegra-Bernal, Mercedes
Díaz-Martinez, Jorge
Morales-Ortega, Roberto Cesar
COLLAZOS MORALES, CARLOS ANDRES
dc.contributor.author.spa.fl_str_mv Ariza Colpas, Paola Patricia
Leon Jacobus, Alexandra
De-laHoz, Sandra
Piñeres-Melo, Marlon
Guerrero-Cuentas, Hilda
Consuegra-Bernal, Mercedes
Díaz-Martinez, Jorge
Morales-Ortega, Roberto Cesar
COLLAZOS MORALES, CARLOS ANDRES
dc.subject.spa.fl_str_mv Multisensory stimulation
Phonetic recognition
Technological platform
topic Multisensory stimulation
Phonetic recognition
Technological platform
description This article shows the experience in the implementation of a tool called Glyph Reader, which is an application that has two interfaces, Web and Mobile and that responds to the need for an educational and interactive resource whose main objective is the Multisensory stimulation for literacy training in a population with cognitive disabilities and/specific learning disorder. The design of the activities that this application has is based on the theoretical model of multisensory stimulation Orton Gillingham, which seeks the development of basic skills for decoding isolated words based on a phonetic - graphic analysis of them. The techniques within this model use the basic concepts of intersensory integration of simultaneous visual-auditory-kinesthetic- tactile differentiation (VAKT), to which the Glyph Reader application takes full advantage, by including graphic phonetic recognition and training activities of syllables/words (exercises with symphons and exercises with combinations of consonants or working syllables), which pass from basic levels to complex levels of decoding, necessary for the development of literacy skills. The study sample for software validation is 250 students from the Eustorgio Salgar educational institution, in the municipality of Puerto Colombia, in the department of Atlántico – Colombia
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2020-04-16T20:34:40Z
dc.date.available.none.fl_str_mv 2020-04-16T20:34:40Z
dc.date.issued.none.fl_str_mv 2020
dc.type.spa.fl_str_mv Pre-Publicación
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_816b
dc.type.content.spa.fl_str_mv Text
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/preprint
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dc.identifier.uri.spa.fl_str_mv https://hdl.handle.net/11323/6203
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
dc.identifier.repourl.spa.fl_str_mv https://repositorio.cuc.edu.co/
url https://hdl.handle.net/11323/6203
https://repositorio.cuc.edu.co/
identifier_str_mv Corporación Universidad de la Costa
REDICUC - Repositorio CUC
dc.language.iso.none.fl_str_mv eng
language eng
dc.rights.spa.fl_str_mv CC0 1.0 Universal
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eu_rights_str_mv openAccess
dc.publisher.spa.fl_str_mv Universidad de la Costa
institution Corporación Universidad de la Costa
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spelling Ariza Colpas, Paola PatriciaLeon Jacobus, AlexandraDe-laHoz, SandraPiñeres-Melo, MarlonGuerrero-Cuentas, HildaConsuegra-Bernal, MercedesDíaz-Martinez, JorgeMorales-Ortega, Roberto CesarCOLLAZOS MORALES, CARLOS ANDRES2020-04-16T20:34:40Z2020-04-16T20:34:40Z2020https://hdl.handle.net/11323/6203Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/This article shows the experience in the implementation of a tool called Glyph Reader, which is an application that has two interfaces, Web and Mobile and that responds to the need for an educational and interactive resource whose main objective is the Multisensory stimulation for literacy training in a population with cognitive disabilities and/specific learning disorder. The design of the activities that this application has is based on the theoretical model of multisensory stimulation Orton Gillingham, which seeks the development of basic skills for decoding isolated words based on a phonetic - graphic analysis of them. The techniques within this model use the basic concepts of intersensory integration of simultaneous visual-auditory-kinesthetic- tactile differentiation (VAKT), to which the Glyph Reader application takes full advantage, by including graphic phonetic recognition and training activities of syllables/words (exercises with symphons and exercises with combinations of consonants or working syllables), which pass from basic levels to complex levels of decoding, necessary for the development of literacy skills. The study sample for software validation is 250 students from the Eustorgio Salgar educational institution, in the municipality of Puerto Colombia, in the department of Atlántico – ColombiaAriza Colpas, Paola Patricia-will be generated-orcid-0000-0003-4503-5461-600Leon Jacobus, Alexandra-will be generated-orcid-0000-0003-3128-1274-600De-laHoz, SandraPiñeres-Melo, MarlonGuerrero-Cuentas, HildaConsuegra-Bernal, MercedesDíaz-Martinez, JorgeMorales-Ortega, Roberto CesarCOLLAZOS MORALES, CARLOS ANDRES-will be generated-orcid-0000-0002-1996-1384-600engUniversidad de la CostaCC0 1.0 Universalhttp://creativecommons.org/publicdomain/zero/1.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Multisensory stimulationPhonetic recognitionTechnological platformGlyph reader app: multisensory stimulation through ICT to intervene literacy disorders in the classroomPre-Publicaciónhttp://purl.org/coar/resource_type/c_816bTextinfo:eu-repo/semantics/preprinthttp://purl.org/redcol/resource_type/ARTOTRinfo:eu-repo/semantics/acceptedVersionPublicationORIGINALGlyph reader app. multisensory stimulation through ICT to intervene literacy disorders in the classroom.pdfGlyph reader app. multisensory stimulation through ICT to intervene literacy disorders in the classroom.pdfapplication/pdf110180https://repositorio.cuc.edu.co/bitstreams/994657d4-fbf2-46d0-8dd2-3d133a7f5700/download8396def55c80f3156619c51a55784610MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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