Videojuegos como recurso educativo digital para el desarrollo de las dimensiones básicas integrales en los estudiantes de sexto grado

Video games are one of the most common forms of entertainment, but they can also be used for education and learning. Video games can be used to learn concepts, attitudes, skills and can also help develop skills. In this sense, this research focuses on the use of Videogames as a digital educational r...

Full description

Autores:
Brun Cantero, Guido
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2018
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
spa
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/2800
Acceso en línea:
http://hdl.handle.net/11323/2800
https://repositorio.cuc.edu.co/
Palabra clave:
Videojuegos
Dimensiones básicas integrales
Recurso digital
Competencias
Programas de estudio
Rights
openAccess
License
Atribución – No comercial – Compartir igual
Description
Summary:Video games are one of the most common forms of entertainment, but they can also be used for education and learning. Video games can be used to learn concepts, attitudes, skills and can also help develop skills. In this sense, this research focuses on the use of Videogames as a digital educational resource for the development of the integral basic dimensions in the sixth grade students of the Natania Departmental Technical Educational Institution, the Competence in knowledge and the interaction with the physical world, in particular. The contributions of these to the development of the integral basic dimensions of the students will be analyzed, a learning environment will be generated with the use of videogames as a digital educational resource and video games will be applied as a digital educational resource oriented to the development of the basic dimensions. Methodological is descriptive, explanatory, under an introspective approach and a Vivencialist paradigm. The results show the students' perception of the use of videogames as a pedagogical resource, the results show the interest of pedagogical transformation in the classroom