La didáctica lúdica, mediadora en el aprendizaje significativo

This research emerges from our role as a support teacher (PTA) in the class room and through the accompaniment processes with the teachers, detecting /as a problem the lack of implementation or integration of playful activities during the development of the classes; for this reason, we have implemen...

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Autores:
Pomare Smith, Katia Alcira
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2018
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
spa
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/2885
Acceso en línea:
https://hdl.handle.net/11323/2885
https://repositorio.cuc.edu.co/
Palabra clave:
Didáctica lúdica
Aprendizaje significativo
Mediación
Línea de investigation: Currículo
Playful games or activities
Meaningful learning
Mediation
Research line: Curriculum
Rights
openAccess
License
Atribución – No comercial – Compartir igual
Description
Summary:This research emerges from our role as a support teacher (PTA) in the class room and through the accompaniment processes with the teachers, detecting /as a problem the lack of implementation or integration of playful activities during the development of the classes; for this reason, we have implemented strategic plays in the class room with the intention to make the teachers aware about the importance of using didactic plays as an effective pedagogical tool to enhance the learning, the different dimension, ( cognitive, communicative, corporal, ethic, attitudinal, valorative and esthetic of the students favoring the processes of meaningful learning. The objective of this research is to propose and design strategies based on playful activities which permits the mediation and promote the learning processes of the students from the Flowers Hill Bilingual School headquarters Bautista Central. The instruments applied was a questionnaire which permits to discover that majorities of the teachers recognizes the importance of playful activities in the class room but nevertheless it is not implemented in the class room and the checklist which permits to prove the effectiveness of implementing playful games or activities to enhance, promote the learning skills of the students